1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
|
// Handle_Set.cpp
// $Id$
#include "ace/Handle_Set.h"
#if !defined (__ACE_INLINE__)
#include "ace/Handle_Set.inl"
#endif /* __ACE_INLINE__ */
#include "ace/OS_NS_string.h"
ACE_RCSID(ace, Handle_Set, "$Id$")
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_ALLOC_HOOK_DEFINE(ACE_Handle_Set)
// ACE_MSB_MASK is only used here.
// This needs to go here to avoid overflow problems on some compilers.
#if defined (ACE_WIN32)
// Does ACE_WIN32 have an fd_mask?
# define ACE_MSB_MASK (~(1 << (NFDBITS - 1)))
#else /* ! ACE_WIN32 */
# define ACE_MSB_MASK (~((fd_mask) 1 << (NFDBITS - 1)))
#endif /* ! ACE_WIN32 */
#if defined (__BORLANDC__) && !defined (ACE_WIN32)
// The Borland C++ compiler on Linux also doesn't have fds_bits, but has __fds_bits.
#define fds_bits __fds_bits
#endif
#if defined (linux) && __GLIBC__ > 1 && __GLIBC_MINOR__ >= 1 && !defined (_XOPEN_SOURCE)
// XPG4.2 requires the fds_bits member name, so it is not enabled by
// default on Linux/glibc-2.1.x systems. Instead use "__fds_bits."
// Ugly, but "what are you going to do?" 8-)
#define fds_bits __fds_bits
#endif /* linux && __GLIBC__ > 1 && __GLIBC_MINOR__ >= 1 && !_XOPEN_SOURCE */
void
ACE_Handle_Set::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Handle_Set::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nsize_ = %d"), this->size_));
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nmax_handle_ = %d"), this->max_handle_));
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\n[ ")));
#if defined (ACE_WIN32)
for (size_t i = 0; i < (size_t) this->mask_.fd_count + 1; i++)
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT (" %x "), this->mask_.fd_array[i]));
#else /* !ACE_WIN32 */
for (ACE_HANDLE i = 0; i < this->max_handle_ + 1; i++)
if (this->is_set (i))
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT (" %d "), i));
#endif /* ACE_WIN32 */
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT (" ]\n")));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
// Table that maps bytes to counts of the enabled bits in each value
// from 0 to 255,
//
// nbits_[0] == 0
//
// because there are no bits enabled for the value 0.
//
// nbits_[5] == 2
//
// because there are 2 bits enabled in the value 5, i.e., it's
// 101 in binary.
const char ACE_Handle_Set::nbits_[256] =
{
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8};
// Constructor, initializes the bitmask to all 0s.
ACE_Handle_Set::ACE_Handle_Set (void)
{
ACE_TRACE ("ACE_Handle_Set::ACE_Handle_Set");
this->reset ();
}
ACE_Handle_Set::ACE_Handle_Set (const ACE_FD_SET_TYPE &fd_mask)
{
ACE_TRACE ("ACE_Handle_Set::ACE_Handle_Set");
this->reset ();
ACE_OS::memcpy ((void *) &this->mask_,
(void *) &fd_mask,
sizeof this->mask_);
#if !defined (ACE_WIN32)
this->sync (ACE_Handle_Set::MAXSIZE);
#if defined (ACE_HAS_BIG_FD_SET)
this->min_handle_ = 0;
#endif /* ACE_HAS_BIG_FD_SET */
#endif /* !ACE_WIN32 */
}
// Counts the number of bits enabled in N. Uses a table lookup to
// speed up the count.
int
ACE_Handle_Set::count_bits (u_long n)
{
ACE_TRACE ("ACE_Handle_Set::count_bits");
#if defined (ACE_HAS_HANDLE_SET_OPTIMIZED_FOR_SELECT)
register int rval = 0;
// Count the number of enabled bits in <n>. This algorithm is very
// fast, i.e., O(enabled bits in n).
for (register u_long m = n;
m != 0;
m &= m - 1)
rval++;
return rval;
#else
return (ACE_Handle_Set::nbits_[n & 0xff]
+ ACE_Handle_Set::nbits_[(n >> 8) & 0xff]
+ ACE_Handle_Set::nbits_[(n >> 16) & 0xff]
+ ACE_Handle_Set::nbits_[(n >> 24) & 0xff]);
#endif /* ACE_HAS_HANDLE_SET_OPTIMIZED_FOR_SELECT */
}
#if defined (ACE_HAS_BIG_FD_SET)
// Find the bit position counting from right to left worst case
// (1<<31) is 8.
int
ACE_Handle_Set::bitpos (u_long bit)
{
register int l = 0;
register u_long n = bit - 1;
// This is a fast count method when have the most significative bit.
while (n >> 8)
{
n >>= 8;
l += 8;
}
// Is greater than 15?
if (n & 16)
{
n >>= 4;
l += 4;
}
// Count number remaining bits.
while (n != 0)
{
n &= n - 1;
l++;
}
return l;
}
#endif /* ACE_HAS_BIG_FD_SET */
// Synchronize the underlying FD_SET with the MAX_FD and the SIZE.
#if defined (ACE_USE_SHIFT_FOR_EFFICIENCY)
// These don't work because shifting right 3 bits is not the same as
// dividing by 3, e.g., dividing by 8 requires shifting right 3 bits.
// In order to do the shift, we need to calculate the number of bits
// at some point.
#define ACE_DIV_BY_WORDSIZE(x) ((x) >> ((int) ACE_Handle_Set::WORDSIZE))
#define ACE_MULT_BY_WORDSIZE(x) ((x) << ((int) ACE_Handle_Set::WORDSIZE))
#else
#define ACE_DIV_BY_WORDSIZE(x) ((x) / ((int) ACE_Handle_Set::WORDSIZE))
#define ACE_MULT_BY_WORDSIZE(x) ((x) * ((int) ACE_Handle_Set::WORDSIZE))
#endif /* ACE_USE_SHIFT_FOR_EFFICIENCY */
void
ACE_Handle_Set::sync (ACE_HANDLE max)
{
ACE_TRACE ("ACE_Handle_Set::sync");
#if !defined (ACE_WIN32)
fd_mask *maskp = (fd_mask *)(this->mask_.fds_bits);
this->size_ = 0;
for (int i = ACE_DIV_BY_WORDSIZE (max - 1);
i >= 0;
i--)
this->size_ += ACE_Handle_Set::count_bits (maskp[i]);
this->set_max (max);
#else
ACE_UNUSED_ARG (max);
#endif /* !ACE_WIN32 */
}
// Resets the MAX_FD after a clear of the original MAX_FD.
void
ACE_Handle_Set::set_max (ACE_HANDLE current_max)
{
ACE_TRACE ("ACE_Handle_Set::set_max");
#if !defined(ACE_WIN32)
fd_mask * maskp = (fd_mask *)(this->mask_.fds_bits);
if (this->size_ == 0)
this->max_handle_ = ACE_INVALID_HANDLE;
else
{
int i;
for (i = ACE_DIV_BY_WORDSIZE (current_max - 1);
maskp[i] == 0;
i--)
continue;
#if defined (ACE_TANDEM_NSK_BIT_ORDER)
// bits are in reverse order, MSB (sign bit) = bit 0.
this->max_handle_ = ACE_MULT_BY_WORDSIZE (i);
for (fd_mask val = maskp[i];
(val & ACE_MSB_MASK) != 0;
val = (val << 1))
++this->max_handle_;
#elif 1 /* !defined(ACE_HAS_BIG_FD_SET) */
this->max_handle_ = ACE_MULT_BY_WORDSIZE (i);
for (fd_mask val = maskp[i];
(val & ~1) != 0; // This obscure code is needed since "bit 0" is in location 1...
val = (val >> 1) & ACE_MSB_MASK)
++this->max_handle_;
#else
register u_long val = this->mask_.fds_bits[i];
this->max_handle_ = ACE_MULT_BY_WORDSIZE (i)
+ ACE_Handle_Set::bitpos(val & ~(val - 1));
#endif /* 1 */
}
// Do some sanity checking...
if (this->max_handle_ >= ACE_Handle_Set::MAXSIZE)
this->max_handle_ = ACE_Handle_Set::MAXSIZE - 1;
#else
ACE_UNUSED_ARG (current_max);
#endif /* !ACE_WIN32 */
}
ACE_ALLOC_HOOK_DEFINE(ACE_Handle_Set_Iterator)
void
ACE_Handle_Set_Iterator::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Handle_Set_Iterator::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
#if defined(ACE_WIN32) || !defined(ACE_HAS_BIG_FD_SET)
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nhandle_index_ = %d"), this->handle_index_));
#elif defined(ACE_HAS_BIG_FD_SET)
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nword_max_ = %d"), this->word_max_));
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nword_val_ = %d"), this->word_val_));
#endif
ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nword_num_ = %d"), this->word_num_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
ACE_HANDLE
ACE_Handle_Set_Iterator::operator () (void)
{
ACE_TRACE ("ACE_Handle_Set_Iterator::operator");
#if defined (ACE_WIN32)
if (this->handle_index_ < this->handles_.mask_.fd_count)
// Return the handle and advance the iterator.
return (ACE_HANDLE) this->handles_.mask_.fd_array[this->handle_index_++];
else
return ACE_INVALID_HANDLE;
#elif !defined (ACE_HAS_BIG_FD_SET) /* !ACE_WIN32 */
// No sense searching further than the max_handle_ + 1;
ACE_HANDLE maxhandlep1 = this->handles_.max_handle_ + 1;
// HP-UX 11 plays some games with the fd_mask type - fd_mask is
// defined as an int_32t, but the fds_bits is an array of longs.
// This makes plainly indexing through the array by hand tricky,
// since the FD_* macros treat the array as int32_t. So the bits
// are in the right place for int32_t, even though the array is
// long. This, they say, is to preserve the same in-memory layout
// for 32-bit and 64-bit processes. So, we play the same game as
// the FD_* macros to get the bits right. On all other systems,
// this amounts to practically a NOP, since this is what would have
// been done anyway, without all this type jazz.
fd_mask * maskp = (fd_mask *)(this->handles_.mask_.fds_bits);
if (this->handle_index_ >= maxhandlep1)
// We've seen all the handles we're interested in seeing for this
// iterator.
return ACE_INVALID_HANDLE;
else
{
ACE_HANDLE result = this->handle_index_;
// Increment the iterator and advance to the next bit in this
// word.
this->handle_index_++;
#if defined (ACE_TANDEM_NSK_BIT_ORDER)
// bits are in reverse order, MSB (sign bit) = bit 0.
this->word_val_ = (this->word_val_ << 1);
# else
this->word_val_ = (this->word_val_ >> 1) & ACE_MSB_MASK;
# endif /* ACE_TANDEM_NSK_BIT_ORDER */
// If we've examined all the bits in this word, we'll go onto
// the next word.
if (this->word_val_ == 0)
{
// Start the handle_index_ at the beginning of the next word
// and then loop until we've found the first non-zero bit or
// we run past the <maxhandlep1> of the bitset.
for (this->handle_index_ = ACE_MULT_BY_WORDSIZE(++this->word_num_);
this->handle_index_ < maxhandlep1
&& maskp[this->word_num_] == 0;
this->word_num_++)
this->handle_index_ += ACE_Handle_Set::WORDSIZE;
// If the bit index becomes >= the maxhandlep1 that means
// there weren't any more bits set that we want to consider.
// Therefore, we'll just store the maxhandlep1, which will
// cause <operator()> to return <ACE_INVALID_HANDLE>
// immediately next time it's called.
if (this->handle_index_ >= maxhandlep1)
{
this->handle_index_ = maxhandlep1;
return result;
}
else
// Load the bits of the next word.
this->word_val_ = maskp[this->word_num_];
}
// Loop until we get <word_val_> to have its least significant
// bit enabled, keeping track of which <handle_index> this
// represents (this information is used by subsequent calls to
// <operator()>).
#if defined (ACE_TANDEM_NSK_BIT_ORDER)
// bits are in reverse order, MSB (sign bit) = bit 0.
for (;
this->word_val_ > 0;
this->word_val_ = (this->word_val_ << 1))
this->handle_index_++;
# else
for (;
ACE_BIT_DISABLED (this->word_val_, 1);
this->handle_index_++)
this->word_val_ = (this->word_val_ >> 1) & ACE_MSB_MASK;
# endif /* ACE_TANDEM_NSK_BIT_ORDER */
return result;
}
#else /* !ACE_HAS_BIG_FD_SET */
// Find the first word in fds_bits with bit on
register u_long lsb = this->word_val_;
if (lsb == 0)
{
do
{
// We have exceeded the word count in Handle_Set?
if (++this->word_num_ >= this->word_max_)
return ACE_INVALID_HANDLE;
lsb = this->handles_.mask_.fds_bits[this->word_num_];
}
while (lsb == 0);
// Set index to word boundary.
this->handle_index_ = ACE_MULT_BY_WORDSIZE (this->word_num_);
// Put new word_val.
this->word_val_ = lsb;
// Find the least significative bit.
lsb &= ~(lsb - 1);
// Remove least significative bit.
this->word_val_ ^= lsb;
// Save to calculate bit distance.
this->oldlsb_ = lsb;
// Move index to least significative bit.
while (lsb >>= 1)
this->handle_index_++;
}
else
{
// Find the least significative bit.
lsb &= ~(lsb - 1);
// Remove least significative bit.
this->word_val_ ^= lsb;
register u_long n = lsb - this->oldlsb_;
// Move index to bit distance between new lsb and old lsb.
do
{
this->handle_index_++;
n &= n >> 1;
}
while (n != 0);
this->oldlsb_ = lsb;
}
return this->handle_index_;
#endif /* ACE_WIN32 */
}
ACE_Handle_Set_Iterator::ACE_Handle_Set_Iterator (const ACE_Handle_Set &hs)
: handles_ (hs),
#if !defined (ACE_HAS_BIG_FD_SET) || defined (ACE_WIN32)
handle_index_ (0),
word_num_ (-1)
#elif defined (ACE_HAS_BIG_FD_SET)
oldlsb_ (0),
word_max_ (hs.max_handle_ == ACE_INVALID_HANDLE
? 0
: ((ACE_DIV_BY_WORDSIZE (hs.max_handle_)) + 1))
#endif /* ACE_HAS_BIG_FD_SET */
{
ACE_TRACE ("ACE_Handle_Set_Iterator::ACE_Handle_Set_Iterator");
#if !defined (ACE_WIN32) && !defined (ACE_HAS_BIG_FD_SET)
// No sense searching further than the max_handle_ + 1;
ACE_HANDLE maxhandlep1 =
this->handles_.max_handle_ + 1;
fd_mask *maskp =
(fd_mask *)(this->handles_.mask_.fds_bits);
// Loop until we've found the first non-zero bit or we run past the
// <maxhandlep1> of the bitset.
while (this->handle_index_ < maxhandlep1
&& maskp[++this->word_num_] == 0)
this->handle_index_ += ACE_Handle_Set::WORDSIZE;
// If the bit index becomes >= the maxhandlep1 that means there
// weren't any bits set. Therefore, we'll just store the
// maxhandlep1, which will cause <operator()> to return
// <ACE_INVALID_HANDLE> immediately.
if (this->handle_index_ >= maxhandlep1)
this->handle_index_ = maxhandlep1;
else
// Loop until we get <word_val_> to have its least significant bit
// enabled, keeping track of which <handle_index> this represents
// (this information is used by <operator()>).
#if defined (ACE_TANDEM_NSK_BIT_ORDER)
// bits are in reverse order, MSB (sign bit) = bit 0.
for (this->word_val_ = maskp[this->word_num_];
this->word_val_ > 0;
this->word_val_ = (this->word_val_ << 1))
this->handle_index_++;
# else
for (this->word_val_ = maskp[this->word_num_];
ACE_BIT_DISABLED (this->word_val_, 1)
&& this->handle_index_ < maxhandlep1;
this->handle_index_++)
this->word_val_ = (this->word_val_ >> 1) & ACE_MSB_MASK;
# endif /* ACE_TANDEM_NSK_BIT_ORDER */
#elif !defined (ACE_WIN32) && defined (ACE_HAS_BIG_FD_SET)
if (this->word_max_==0)
{
this->word_num_ = -1;
this->word_val_ = 0;
}
else
{
this->word_num_ =
ACE_DIV_BY_WORDSIZE (this->handles_.min_handle_) - 1;
this->word_val_ = 0;
}
#endif /* !ACE_WIN32 && !ACE_HAS_BIG_FD_SET */
}
void
ACE_Handle_Set_Iterator::reset_state (void)
{
ACE_TRACE ("ACE_Handle_Set_Iterator::reset_state");
#if !defined (ACE_HAS_BIG_FD_SET) || defined (ACE_WIN32)
this->handle_index_ = 0;
this->word_num_ = -1;
#elif defined (ACE_HAS_BIG_FD_SET)
this->oldlsb_ = 0;
this->word_max_ =
this->handles_.max_handle_ == ACE_INVALID_HANDLE ? 0
: ((ACE_DIV_BY_WORDSIZE (this->handles_.max_handle_)) + 1);
#endif /* ACE_HAS_BIG_FD_SET */
#if !defined (ACE_WIN32) && !defined (ACE_HAS_BIG_FD_SET)
// No sense searching further than the max_handle_ + 1;
ACE_HANDLE maxhandlep1 =
this->handles_.max_handle_ + 1;
fd_mask *maskp =
(fd_mask *)(this->handles_.mask_.fds_bits);
// Loop until we've found the first non-zero bit or we run past the
// <maxhandlep1> of the bitset.
while (this->handle_index_ < maxhandlep1
&& maskp[++this->word_num_] == 0)
this->handle_index_ += ACE_Handle_Set::WORDSIZE;
// If the bit index becomes >= the maxhandlep1 that means there
// weren't any bits set. Therefore, we'll just store the
// maxhandlep1, which will cause <operator()> to return
// <ACE_INVALID_HANDLE> immediately.
if (this->handle_index_ >= maxhandlep1)
this->handle_index_ = maxhandlep1;
else
// Loop until we get <word_val_> to have its least significant bit
// enabled, keeping track of which <handle_index> this represents
// (this information is used by <operator()>).
#if defined (ACE_TANDEM_NSK_BIT_ORDER)
// bits are in reverse order, MSB (sign bit) = bit 0.
for (this->word_val_ = maskp[this->word_num_];
this->word_val_ > 0;
this->word_val_ = (this->word_val_ << 1))
this->handle_index_++;
# else
for (this->word_val_ = maskp[this->word_num_];
ACE_BIT_DISABLED (this->word_val_, 1)
&& this->handle_index_ < maxhandlep1;
this->handle_index_++)
this->word_val_ = (this->word_val_ >> 1) & ACE_MSB_MASK;
# endif /* ACE_TANDEM_NSK_BIT_ORDER */
#elif !defined (ACE_WIN32) && defined (ACE_HAS_BIG_FD_SET)
if (this->word_max_==0)
{
this->word_num_ = -1;
this->word_val_ = 0;
}
else
{
this->word_num_ =
ACE_DIV_BY_WORDSIZE (this->handles_.min_handle_) - 1;
this->word_val_ = 0;
}
#endif /* !ACE_WIN32 && !ACE_HAS_BIG_FD_SET */
}
ACE_END_VERSIONED_NAMESPACE_DECL
|