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#ifndef ACE_IOSTREAM_T_CPP
#define ACE_IOSTREAM_T_CPP
#include "ace/IOStream_T.h"
#include "ace/OS_Memory.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if !defined (ACE_LACKS_ACE_IOSTREAM)
#if !defined (__ACE_INLINE__)
#include "ace/IOStream_T.inl"
#endif /* !__ACE_INLINE__ */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// We will be given a STREAM by the iostream object which creates us.
// See the ACE_IOStream template for how that works. Like other
// streambuf objects, we can be input-only, output-only or both.
template <class STREAM>
ACE_Streambuf_T<STREAM>::ACE_Streambuf_T (STREAM *peer,
u_int streambuf_size,
int io_mode)
: ACE_Streambuf (streambuf_size, io_mode),
peer_ (peer)
{
// A streambuf allows for unbuffered IO where every character is
// read as requested and written as provided. To me, this seems
// terribly inefficient for socket-type operations, so I've disabled
// it. All of the work would be done by the underflow/overflow
// functions anyway and I haven't implemented anything there to
// support unbuffered IO.
#if !defined (ACE_LACKS_UNBUFFERED_STREAMBUF)
this->unbuffered (0);
#endif /* ! ACE_LACKS_UNBUFFERED_STREAMBUF */
// Linebuffered is similar to unbuffered. Again, I don't have any
// need for this and I don't see the advantage. I believe this
// would have to be supported by underflow/overflow to be effective.
#if !defined (ACE_LACKS_LINEBUFFERED_STREAMBUF)
this->linebuffered (0);
#endif /* ! ACE_LACKS_LINEBUFFERED_STREAMBUF */
}
template <class STREAM> ssize_t
ACE_Streambuf_T<STREAM>::send (char *buf, ssize_t len)
{
return peer_->send_n (buf,len);
}
template <class STREAM> ssize_t
ACE_Streambuf_T<STREAM>::recv (char *buf,
ssize_t len,
ACE_Time_Value *tv)
{
return this->recv (buf, len, 0, tv);
}
template <class STREAM> ssize_t
ACE_Streambuf_T<STREAM>::recv (char *buf,
ssize_t len,
int flags,
ACE_Time_Value * tv)
{
this->timeout_ = 0;
errno = ESUCCESS;
ssize_t rval = peer_->recv (buf, len, flags, tv);
if (errno == ETIME)
this->timeout_ = 1;
return rval;
}
template <class STREAM> ssize_t
ACE_Streambuf_T<STREAM>::recv_n (char *buf,
ssize_t len,
int flags,
ACE_Time_Value *tv)
{
this->timeout_ = 0;
errno = ESUCCESS;
ssize_t rval = peer_->recv_n (buf, len, flags, tv);
if (errno == ETIME)
this->timeout_ = 1;
return rval;
}
template <class STREAM> ACE_HANDLE
ACE_Streambuf_T<STREAM>::get_handle (void)
{
return peer_ ? peer_->get_handle () : 0;
}
// The typical constructor. This will initiailze your STREAM and then
// setup the iostream baseclass to use a custom streambuf based on
// STREAM.
template <class STREAM>
ACE_IOStream<STREAM>::ACE_IOStream (STREAM &stream,
u_int streambuf_size)
: iostream (0),
STREAM (stream)
{
ACE_NEW (streambuf_,
ACE_Streambuf_T<STREAM> ((STREAM *) this,
streambuf_size));
iostream::init (this->streambuf_);
}
template <class STREAM>
ACE_IOStream<STREAM>::ACE_IOStream (u_int streambuf_size)
: iostream (0)
{
ACE_NEW (this->streambuf_,
ACE_Streambuf_T<STREAM> ((STREAM *) this,
streambuf_size));
iostream::init (this->streambuf_);
}
// We have to get rid of the streambuf_ ourselves since we gave it to
// iostream ()
template <class STREAM>
ACE_IOStream<STREAM>::~ACE_IOStream (void)
{
delete this->streambuf_;
}
// The only ambituity in the multiple inheritance is the close ()
// function.
template <class STREAM> int
ACE_IOStream<STREAM>::close (void)
{
return STREAM::close ();
}
template <class STREAM> ACE_IOStream<STREAM> &
ACE_IOStream<STREAM>::operator>> (ACE_Time_Value *&tv)
{
ACE_Time_Value *old_tv = this->streambuf_->recv_timeout (tv);
tv = old_tv;
return *this;
}
#if defined (ACE_HAS_STRING_CLASS)
// A simple string operator. The base iostream has 'em for char* but
// that isn't always the best thing for a String. If we don't provide
// our own here, we may not get what we want.
template <class STREAM> ACE_IOStream<STREAM> &
ACE_IOStream<STREAM>::operator>> (ACE_IOStream_String &v)
{
if (ipfx0 ())
{
char c;
this->get (c);
for (v = c;
this->get (c) && !isspace (c);
v += c)
continue;
}
isfx ();
return *this;
}
template <class STREAM> ACE_IOStream<STREAM> &
ACE_IOStream<STREAM>::operator<< (ACE_IOStream_String &v)
{
if (opfx ())
{
#if defined (ACE_WIN32) && defined (_MSC_VER)
for (int i = 0; i < v.GetLength (); ++i)
#else
for (u_int i = 0; i < (u_int) v.length (); ++i)
#endif /* ACE_WIN32 && defined (_MSC_VER) */
this->put (v[i]);
}
osfx ();
return *this;
}
// A more clever put operator for strings that knows how to deal with
// quoted strings containing back-quoted quotes.
template <class STREAM> STREAM &
operator>> (STREAM &stream,
ACE_Quoted_String &str)
{
char c;
if (!(stream >> c)) // eat space up to the first char
// stream.set (ios::eofbit|ios::failbit);
return stream;
str = ""; // Initialize the string
// if we don't have a quote, append until we see space
if (c != '"')
for (str = c; stream.get (c) && !isspace (c); str += c)
continue;
else
for (; stream.get (c) && c != '"'; str += c)
if (c == '\\')
{
stream.get (c);
if (c != '"')
str += '\\';
}
return stream;
}
template <class STREAM> STREAM &
operator<< (STREAM &stream,
ACE_Quoted_String &str)
{
stream.put ('"');
for (u_int i = 0; i < str.length (); ++i)
{
if (str[i] == '"')
stream.put ('\\');
stream.put (str[i]);
}
stream.put ('"');
return stream;
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_HAS_STRING_CLASS */
#endif /* ACE_LACKS_ACE_IOSTREAM */
#endif /* ACE_IOSTREAM_T_CPP */
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