summaryrefslogtreecommitdiff
path: root/ACE/ace/Message_Queue.h
blob: c43c97605fd6d86abb8c7a64f762668abfa96e9e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
// -*- C++ -*-

//=============================================================================
/**
 *  @file    Message_Queue.h
 *
 *  @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
 */
//=============================================================================

#ifndef ACE_MESSAGE_QUEUE_H
#define ACE_MESSAGE_QUEUE_H
#include /**/ "ace/pre.h"

#include "ace/Message_Block.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "ace/IO_Cntl_Msg.h"

ACE_BEGIN_VERSIONED_NAMESPACE_DECL

// Forward decls.
class ACE_Notification_Strategy;
template <ACE_SYNCH_DECL, class TIME_POLICY> class ACE_Message_Queue_Iterator;
template <ACE_SYNCH_DECL, class TIME_POLICY> class ACE_Message_Queue_Reverse_Iterator;

/**
 * @class ACE_Message_Queue_Base
 *
 * @brief Base class for ACE_Message_Queue, which is the central
 * queuing facility for messages in the ACE framework.
 *
 * For all the ACE_Time_Value pointer parameters the caller will
 * block until action is possible if @a timeout == 0.  Otherwise, it
 * will wait until the absolute time specified in *@a timeout
 * elapses.
 *
 * A queue is always in one of three states:
 * . ACTIVATED
 * . DEACTIVATED
 * . PULSED
 */
class ACE_Export ACE_Message_Queue_Base
{
public:
  enum
  {
    // Default high and low watermarks.

    /// Default high watermark (16 K).
    DEFAULT_HWM = 16 * 1024,
    /// Default low watermark (same as high water mark).
    DEFAULT_LWM = 16 * 1024,

    // Queue states.  Before PULSED state was added, the activate()
    // and deactivate() methods returned WAS_INACTIVE or WAS_ACTIVE
    // to indicate the previous condition.  Now those methods
    // return the state the queue was previously in.  WAS_ACTIVE
    // and WAS_INACTIVE are defined to match previous semantics for
    // applications that don't use the PULSED state.

    /// Message queue is active and processing normally
    ACTIVATED = 1,

    /// Queue is deactivated; no enqueue or dequeue operations allowed.
    DEACTIVATED = 2,

    /// Message queue was pulsed; enqueue and dequeue may proceed normally.
    PULSED = 3

  };

  ACE_Message_Queue_Base (void);

  /// Close down the message queue and release all resources.
  virtual int close (void) = 0;

  /// Close down the message queue and release all resources.
  virtual ~ACE_Message_Queue_Base (void);

  // = Enqueue and dequeue methods.

  /**
   * Retrieve the first ACE_Message_Block without removing it.  Note
   * that @a timeout uses <{absolute}> time rather than <{relative}>
   * time.  If the @a timeout elapses without receiving a message -1 is
   * returned and @c errno is set to @c EWOULDBLOCK.  If the queue is
   * deactivated -1 is returned and @c errno is set to @c ESHUTDOWN.
   * Otherwise, returns -1 on failure, else the number of items still
   * on the queue.
   */
  virtual int peek_dequeue_head (ACE_Message_Block *&first_item,
                                 ACE_Time_Value *timeout = 0) = 0;

  /**
   * Enqueue a <ACE_Message_Block *> into the tail of the queue.
   * Returns number of items in queue if the call succeeds or -1
   * otherwise.  These calls return -1 when queue is closed,
   * deactivated (in which case @c errno == @c ESHUTDOWN), when a signal
   * occurs (in which case @c errno == @c EINTR, or if the time
   * specified in timeout elapses (in which case @c errno ==
   * @c EWOULDBLOCK).
   */
  virtual int enqueue_tail (ACE_Message_Block *new_item,
                            ACE_Time_Value *timeout = 0) = 0;
  virtual int enqueue (ACE_Message_Block *new_item,
                       ACE_Time_Value *timeout = 0) = 0;

  /**
   * Dequeue and return the <ACE_Message_Block *> at the head of the
   * queue.  Returns number of items in queue if the call succeeds or
   * -1 otherwise.  These calls return -1 when queue is closed,
   * deactivated (in which case @c errno == @c ESHUTDOWN), when a signal
   * occurs (in which case @c errno == @c EINTR, or if the time
   * specified in timeout elapses (in which case @c errno ==
   * @c EWOULDBLOCK).
   */
  virtual int dequeue_head (ACE_Message_Block *&first_item,
                            ACE_Time_Value *timeout = 0) = 0;
  virtual int dequeue (ACE_Message_Block *&first_item,
                       ACE_Time_Value *timeout = 0) = 0;

  // = Check if queue is full/empty.
  /// True if queue is full, else false.
  virtual bool is_full (void) = 0;

  /// True if queue is empty, else false.
  virtual bool is_empty (void) = 0;

  // = Queue statistic methods.

  /// Number of total bytes on the queue, i.e., sum of the message
  /// block sizes.
  virtual size_t message_bytes (void) = 0;

  /// Number of total length on the queue, i.e., sum of the message
  /// block lengths.
  virtual size_t message_length (void) = 0;

  /// Number of total messages on the queue.
  virtual size_t message_count (void) = 0;

  /// New value of the number of total bytes on the queue, i.e.,
  /// sum of the message block sizes.
  virtual void message_bytes (size_t new_size) = 0;

  /// New value of the number of total length on the queue, i.e.,
  /// sum of the message block lengths.
  virtual void message_length (size_t new_length) = 0;

  // = Activation control methods.

  /**
   * Deactivate the queue and wake up all threads waiting on the queue
   * so they can continue.  No messages are removed from the queue,
   * however.  Any other operations called until the queue is
   * activated again will immediately return -1 with @c errno
   * ESHUTDOWN.
   *
   * @retval  The queue's state before this call.
   */
  virtual int deactivate (void) = 0;

  /**
   * Reactivate the queue so that threads can enqueue and dequeue
   * messages again.
   *
   * @retval  The queue's state before this call.
   */
  virtual int activate (void) = 0;

  /**
   * Pulse the queue to wake up any waiting threads.  Changes the
   * queue state to PULSED; future enqueue/dequeue operations proceed
   * as in ACTIVATED state.
   *
   * @retval  The queue's state before this call.
   */
  virtual int pulse (void) = 0;

  /// Returns the current state of the queue.
  virtual int state (void);

  /// Returns 1 if the state of the queue is DEACTIVATED,
  /// and 0 if the queue's state is ACTIVATED or PULSED.
  virtual int deactivated (void) = 0;

  /// Get the notification strategy for the Message_Queue
  virtual ACE_Notification_Strategy *notification_strategy (void) = 0;

  /// Set the notification strategy for the Message_Queue
  virtual void notification_strategy (ACE_Notification_Strategy *s) = 0;

  // = Notification hook.

  /// Dump the state of an object.
  virtual void dump (void) const = 0;

  /// Declare the dynamic allocation hooks.
  ACE_ALLOC_HOOK_DECLARE;

private:
  // = Disallow copying and assignment.
  ACE_Message_Queue_Base (const ACE_Message_Queue_Base &);
  void operator= (const ACE_Message_Queue_Base &);

protected:
  /// Indicates the state of the queue, which can be
  /// <ACTIVATED>, <DEACTIVATED>, or <PULSED>.
  int state_;
};

ACE_END_VERSIONED_NAMESPACE_DECL

// Include the templates here.
#include "ace/Message_Queue_T.h"

#if defined (__ACE_INLINE__)
#include "ace/Message_Queue.inl"
#endif /* __ACE_INLINE__ */

#include /**/ "ace/post.h"
#endif /* ACE_MESSAGE_QUEUE_H */