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// -*- C++ -*-
//=============================================================================
/**
* @file Numeric_Limits.h
*
* Traits containing basic integer limits. Useful for template-based
* code on platforms that lack @c std::numeric_limits<>.
*
* @note These traits are not meant to be a replacement for
* @c std::numeric_limits<>. Rather they are a crutch until all
* ACE-supported platforms also support
* @c std::numeric_limits<>.
*
* @internal Only meant for internal use by ACE.
* @deprecated This header will be removed once all platforms
* supported by ACE support @c std::numeric_limits<>.
*
* @author Ossama Othman <ossama_othman at symantec dot com>
*/
//=============================================================================
#ifndef ACE_NUMERIC_LIMITS_H
#define ACE_NUMERIC_LIMITS_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined __MINGW32__
// Windows defines min/max macros that interfere with the
// numeric_limits::min/max() traits. Undefine those macros before
// including <limits>.
//
// Ideally, we could prevent those macros from being defined by
// defining the Windows-specific NOMINMAX symbol before any Windows
// headers are included, preferably on the command line. However,
// that would probably break some applications.
//
// @@ Why isn't this a problem with MSVC++ and Borland builds?
# undef min
# undef max
#endif /* __MINGW32__ */
#include <limits>
// Address global namespace pollution potentially incurred by some
// platforms.
#undef min
#undef max
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// std::numeric_limits<> has all of the necessary specializations.
// Just wrap it.
template <typename T>
struct ACE_Numeric_Limits
{
static const T min () { return std::numeric_limits<T>::min (); }
static const T max () { return std::numeric_limits<T>::max (); }
};
ACE_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* ACE_NUMERIC_LIMITS_H */
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