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// -*- C++ -*-
#include "ace/config-all.h" /* Need ACE_TRACE */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_INLINE int
ACE_OS::last_error ()
{
// ACE_OS_TRACE ("ACE_OS::last_error");
#if defined (ACE_WIN32)
// ACE_OS::last_error() prefers errnor since started out as a way to
// avoid directly accessing errno in ACE code - particularly the ACE
// C++ socket wrapper facades. On Windows, some things that would
// use errno on UNIX require ::GetLastError(), so this method tries
// to shield the rest of ACE from having to know about this.
int const lerror = ::GetLastError ();
int const lerrno = errno;
return lerrno == 0 ? lerror : lerrno;
#else
return errno;
#endif /* ACE_WIN32 */
}
ACE_INLINE void
ACE_OS::last_error (int error)
{
ACE_OS_TRACE ("ACE_OS::last_error");
#if defined (ACE_WIN32)
::SetLastError (error);
#endif /* ACE_WIN32 */
errno = error;
}
ACE_INLINE int
ACE_OS::set_errno_to_last_error ()
{
# if defined (ACE_WIN32)
return errno = ::GetLastError ();
#else
return errno;
# endif /* defined(ACE_WIN32) */
}
ACE_INLINE int
ACE_OS::set_errno_to_wsa_last_error ()
{
# if defined (ACE_WIN32)
return errno = ::WSAGetLastError ();
#else
return errno;
# endif /* defined(ACE_WIN32) */
}
ACE_END_VERSIONED_NAMESPACE_DECL
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