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|
// $Id$
#include "ace/Object_Manager.h"
#if !defined (ACE_LACKS_ACE_TOKEN)
# include "ace/Token_Manager.h"
#endif /* ! ACE_LACKS_ACE_TOKEN */
#include "ace/Thread_Manager.h"
#if !defined (ACE_LACKS_ACE_SVCCONF)
# include "ace/Service_Manager.h"
# include "ace/Service_Config.h"
#endif /* ! ACE_LACKS_ACE_SVCCONF */
#include "ace/Signal.h"
#include "ace/Log_Msg.h"
#include "ace/Malloc.h"
#include "ace/Sig_Adapter.h"
#include "ace/Framework_Component.h"
#include "ace/DLL_Manager.h"
#include "ace/Atomic_Op.h"
#include "ace/OS_NS_sys_time.h"
#if defined (ACE_HAS_TRACE)
#include "ace/Trace.h"
#endif /* ACE_HAS_TRACE */
#if !defined (__ACE_INLINE__)
# include "ace/Object_Manager.inl"
#endif /* __ACE_INLINE__ */
#include "ace/Guard_T.h"
#include "ace/Null_Mutex.h"
#include "ace/Mutex.h"
#include "ace/RW_Thread_Mutex.h"
ACE_RCSID(ace, Object_Manager, "$Id$")
#if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS)
# define ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
#endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS)
# define ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
#endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS)
# define ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
#endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS */
#if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS)
# define ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
#endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Singleton pointer.
ACE_Object_Manager *ACE_Object_Manager::instance_ = 0;
void *ACE_Object_Manager::preallocated_object[
ACE_Object_Manager::ACE_PREALLOCATED_OBJECTS] = { 0 };
void *ACE_Object_Manager::preallocated_array[
ACE_Object_Manager::ACE_PREALLOCATED_ARRAYS] = { 0 };
// Handy macros for use by ACE_Object_Manager constructor to
// preallocate or delete an object or array, either statically (in
// global data) or dynamically (on the heap).
#if defined (ACE_HAS_STATIC_PREALLOCATION)
# define ACE_PREALLOCATE_OBJECT(TYPE, ID)\
{\
static ACE_Cleanup_Adapter<TYPE> obj;\
preallocated_object[ID] = &obj;\
}
# define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\
{\
static ACE_Cleanup_Adapter<TYPE> obj[COUNT];\
preallocated_array[ID] = &obj;\
}
#else
# define ACE_PREALLOCATE_OBJECT(TYPE, ID)\
{\
ACE_Cleanup_Adapter<TYPE> *obj_p;\
ACE_NEW_RETURN (obj_p, ACE_Cleanup_Adapter<TYPE>, -1);\
preallocated_object[ID] = obj_p;\
}
# define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\
{\
ACE_Cleanup_Adapter<TYPE[COUNT]> *array_p;\
ACE_NEW_RETURN (array_p, ACE_Cleanup_Adapter<TYPE[COUNT]>, -1);\
preallocated_array[ID] = array_p;\
}
# define ACE_DELETE_PREALLOCATED_OBJECT(TYPE, ID)\
ACE_CLEANUP_DESTROYER_NAME (\
(ACE_Cleanup_Adapter<TYPE> *) preallocated_object[ID], 0);\
preallocated_object[ID] = 0;
# define ACE_DELETE_PREALLOCATED_ARRAY(TYPE, ID, COUNT)\
delete (ACE_Cleanup_Adapter<TYPE[COUNT]> *) preallocated_array[ID];\
preallocated_array[ID] = 0;
#endif /* ACE_HAS_STATIC_PREALLOCATION */
#if !defined (ACE_LACKS_ACE_SVCCONF)
/**
* @class ACE_Object_Manager_Preallocations
*
* @brief Performs preallocations of certain statically allocated services
* needed by ACE.
*/
class ACE_Object_Manager_Preallocations
{
public:
ACE_Object_Manager_Preallocations (void);
~ACE_Object_Manager_Preallocations (void);
private:
ACE_Static_Svc_Descriptor ace_svc_desc_ACE_Service_Manager;
};
ACE_Object_Manager_Preallocations::ACE_Object_Manager_Preallocations (void)
{
ACE_STATIC_SVC_DEFINE (ACE_Service_Manager_initializer,
ACE_TEXT ("ACE_Service_Manager"),
ACE_SVC_OBJ_T,
&ACE_SVC_NAME (ACE_Service_Manager),
ACE_Service_Type::DELETE_THIS |
ACE_Service_Type::DELETE_OBJ,
0)
// Initialize the static service objects using the descriptors created
// above.
ace_svc_desc_ACE_Service_Manager =
ace_svc_desc_ACE_Service_Manager_initializer;
// Add to the list of static configured services.
ACE_Service_Config::static_svcs ()->
insert (&ace_svc_desc_ACE_Service_Manager);
}
ACE_Object_Manager_Preallocations::~ACE_Object_Manager_Preallocations (void)
{
}
#endif /* ! ACE_LACKS_ACE_SVCCONF */
int
ACE_Object_Manager::starting_up (void)
{
return ACE_Object_Manager::instance_ ? instance_->starting_up_i () : 1;
}
int
ACE_Object_Manager::shutting_down (void)
{
return ACE_Object_Manager::instance_ ? instance_->shutting_down_i () : 1;
}
#if defined (ACE_DISABLE_WIN32_ERROR_WINDOWS)
// Instead of popping up a window for exceptions, just print something out
LONG _stdcall ACE_UnhandledExceptionFilter (PEXCEPTION_POINTERS pExceptionInfo)
{
DWORD dwExceptionCode = pExceptionInfo->ExceptionRecord->ExceptionCode;
if (dwExceptionCode == EXCEPTION_ACCESS_VIOLATION)
ACE_ERROR ((LM_ERROR, ACE_TEXT ("\nERROR: ACCESS VIOLATION\n")));
else
ACE_ERROR ((LM_ERROR, ACE_TEXT ("\nERROR: UNHANDLED EXCEPTION\n")));
return EXCEPTION_EXECUTE_HANDLER;
}
#endif /* ACE_DISABLE_WIN32_ERROR_WINDOWS */
// Initialize an ACE_Object_Manager. There can be instances of this object
// other than The Instance. This can happen if a user creates one for some
// reason. All objects set up their per-object information and managed
// objects, but only The Instance sets up the static preallocated objects and
// the (static) ACE_Service_Config signal handler.
int
ACE_Object_Manager::init (void)
{
if (starting_up_i ())
{
// First, indicate that the ACE_Object_Manager instance is being
// initialized.
object_manager_state_ = OBJ_MAN_INITIALIZING;
// Only The Instance sets up with ACE_OS_Object_Manager and initializes
// the preallocated objects.
if (this == instance_)
{
// Make sure that the ACE_OS_Object_Manager has been created,
// and register with it for chained fini ().
ACE_OS_Object_Manager::instance ()->next_ = this;
# if defined (ACE_HAS_BUILTIN_ATOMIC_OP)
ACE_Atomic_Op<ACE_Thread_Mutex, long>::init_functions ();
ACE_Atomic_Op<ACE_Thread_Mutex, unsigned long>::init_functions ();
# endif /* ACE_HAS_BUILTIN_ATOMIC_OP */
# if !defined (ACE_LACKS_ACE_SVCCONF)
// Construct the ACE_Service_Config's signal handler.
ACE_NEW_RETURN (ace_service_config_sig_handler_,
ACE_Sig_Adapter (&ACE_Service_Config::handle_signal), -1);
ACE_Service_Config::signal_handler (ace_service_config_sig_handler_);
# endif /* ! ACE_LACKS_ACE_SVCCONF */
// Allocate the preallocated (hard-coded) object instances.
ACE_PREALLOCATE_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK)
# if defined (ACE_HAS_THREADS)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_STATIC_OBJECT_LOCK)
# endif /* ACE_HAS_THREADS */
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex,
ACE_MT_CORBA_HANDLER_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SIG_HANDLER_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Null_Mutex, ACE_SINGLETON_NULL_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SINGLETON_RECURSIVE_THREAD_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_THREAD_EXIT_LOCK)
#if !defined (ACE_LACKS_ACE_TOKEN) && defined (ACE_HAS_TOKENS_LIBRARY)
ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_MANAGER_CREATION_LOCK)
ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_INVARIANTS_CREATION_LOCK)
#endif /* ! ACE_LACKS_ACE_TOKEN && ACE_HAS_TOKENS_LIBRARY */
ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex,
ACE_PROACTOR_EVENT_LOOP_LOCK)
# endif /* ACE_MT_SAFE */
}
if (this == instance_)
{
// Hooks for preallocated objects and arrays provided by application.
ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS
ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS
# if defined (ACE_HAS_TSS_EMULATION)
// Initialize the main thread's TS storage.
if (!ts_storage_initialized_)
{
ACE_TSS_Emulation::tss_open (ts_storage_);
ts_storage_initialized_ = true;
}
# endif /* ACE_HAS_TSS_EMULATION */
#if defined (ACE_DISABLE_WIN32_ERROR_WINDOWS) && \
defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)
#if defined (_DEBUG) && (defined (_MSC_VER) || defined (__INTEL_COMPILER))
// This will keep the ACE_Assert window
_CrtSetReportMode( _CRT_ERROR, _CRTDBG_MODE_FILE );
_CrtSetReportFile( _CRT_ERROR, _CRTDBG_FILE_STDERR );
#endif /* _DEBUG && _MSC_VER || __INTEL_COMPILER */
// The system does not display the critical-error-handler message box
SetErrorMode(SEM_FAILCRITICALERRORS);
// And this will catch all unhandled exceptions.
SetUnhandledExceptionFilter (&ACE_UnhandledExceptionFilter);
#endif /* ACE_DISABLE_WIN32_ERROR_WINDOWS && ACE_WIN32 && !ACE_HAS_WINCE */
# if !defined (ACE_LACKS_ACE_SVCCONF)
ACE_NEW_RETURN (preallocations_,
ACE_Object_Manager_Preallocations,
-1);
# endif /* ! ACE_LACKS_ACE_SVCCONF */
// Open the main thread's ACE_Log_Msg.
if (0 == ACE_LOG_MSG)
return -1;
}
// Finally, indicate that the ACE_Object_Manager instance has
// been initialized.
object_manager_state_ = OBJ_MAN_INITIALIZED;
#if defined (ACE_HAS_TRACE)
// Allow tracing again (useful if user does init/fini/init)
ACE_Trace::start_tracing ();
#endif /* ACE_HAS_TRACE */
return 0;
} else {
// Had already initialized.
return 1;
}
}
#if defined (ACE_HAS_TSS_EMULATION)
int
ACE_Object_Manager::init_tss (void)
{
return ACE_Object_Manager::instance ()->init_tss_i ();
}
int
ACE_Object_Manager::init_tss_i (void)
{
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
*instance_->internal_lock_, -1));
if (!ts_storage_initialized_)
{
ACE_TSS_Emulation::tss_open (ts_storage_);
ts_storage_initialized_ = true;
}
return 0;
}
#endif
ACE_Object_Manager::ACE_Object_Manager (void)
// With ACE_HAS_TSS_EMULATION, ts_storage_ is initialized by the call to
// ACE_OS::tss_open () in the function body.
: exit_info_ ()
#if !defined (ACE_LACKS_ACE_SVCCONF)
, preallocations_ (0)
, ace_service_config_sig_handler_ (0)
#endif /* ! ACE_LACKS_ACE_SVCCONF */
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
, singleton_null_lock_ (0)
, singleton_recursive_lock_ (0)
#endif /* ACE_MT_SAFE */
#if defined (ACE_HAS_TSS_EMULATION)
, ts_storage_initialized_ (false)
#endif
{
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_NEW (internal_lock_, ACE_Recursive_Thread_Mutex);
# endif /* ACE_MT_SAFE */
// If instance_ was not 0, then another ACE_Object_Manager has
// already been instantiated (it is likely to be one initialized by way
// of library/DLL loading). Let this one go through construction in
// case there really is a good reason for it (like, ACE is a static/archive
// library, and this one is the non-static instance (with
// ACE_HAS_NONSTATIC_OBJECT_MANAGER, or the user has a good reason for
// creating a separate one) but the original one will be the one retrieved
// from calls to ACE_Object_Manager::instance().
// Be sure that no further instances are created via instance ().
if (instance_ == 0)
instance_ = this;
init ();
}
ACE_Object_Manager::~ACE_Object_Manager (void)
{
dynamically_allocated_ = false; // Don't delete this again in fini()
fini ();
}
ACE_Object_Manager *
ACE_Object_Manager::instance (void)
{
// This function should be called during construction of static
// instances, or before any other threads have been created in
// the process. So, it's not thread safe.
if (instance_ == 0)
{
ACE_Object_Manager *instance_pointer = 0;
ACE_NEW_RETURN (instance_pointer,
ACE_Object_Manager,
0);
ACE_ASSERT (instance_pointer == instance_);
instance_pointer->dynamically_allocated_ = true;
return instance_pointer;
}
else
return instance_;
}
int
ACE_Object_Manager::at_exit_i (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param)
{
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
*instance_->internal_lock_, -1));
if (shutting_down_i ())
{
errno = EAGAIN;
return -1;
}
if (exit_info_.find (object))
{
// The object has already been registered.
errno = EEXIST;
return -1;
}
return exit_info_.at_exit_i (object, cleanup_hook, param);
}
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
int
ACE_Object_Manager::get_singleton_lock (ACE_Null_Mutex *&lock)
{
if (starting_up () || shutting_down ())
{
// The preallocated lock has not been constructed yet.
// Therefore, the program is single-threaded at this point. Or,
// the ACE_Object_Manager instance has been destroyed, so the
// preallocated lock is not available. Allocate a lock to use,
// for interface compatibility, though there should be no
// contention on it.
if (ACE_Object_Manager::instance ()->singleton_null_lock_ == 0)
{
ACE_NEW_RETURN (ACE_Object_Manager::instance ()->
singleton_null_lock_,
ACE_Cleanup_Adapter<ACE_Null_Mutex>,
-1);
// Can't register with the ACE_Object_Manager here! The
// lock's declaration is visible to the ACE_Object_Manager
// destructor, so it will clean it up as a special case.
}
if (ACE_Object_Manager::instance ()->singleton_null_lock_ != 0)
lock = &ACE_Object_Manager::instance ()->singleton_null_lock_->
object ();
}
else
// Use the Object_Manager's preallocated lock.
lock = ACE_Managed_Object<ACE_Null_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SINGLETON_NULL_LOCK);
return 0;
}
int
ACE_Object_Manager::get_singleton_lock (ACE_Thread_Mutex *&lock)
{
if (lock == 0)
{
if (starting_up () || shutting_down ())
{
// The Object_Manager and its internal lock have not been
// constructed yet. Therefore, the program is single-
// threaded at this point. Or, the ACE_Object_Manager
// instance has been destroyed, so the internal lock is not
// available. Either way, we can not use double-checked
// locking. So, we'll leak the lock.
ACE_NEW_RETURN (lock,
ACE_Thread_Mutex,
-1);
}
else
{
// Allocate a new lock, but use double-checked locking to
// ensure that only one thread allocates it.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
ace_mon,
*ACE_Object_Manager::instance ()->
internal_lock_,
-1));
if (lock == 0)
{
ACE_Cleanup_Adapter<ACE_Thread_Mutex> *lock_adapter;
ACE_NEW_RETURN (lock_adapter,
ACE_Cleanup_Adapter<ACE_Thread_Mutex>,
-1);
lock = &lock_adapter->object ();
// Register the lock for destruction at program
// termination. This call will cause us to grab the
// ACE_Object_Manager::instance ()->internal_lock_
// again; that's why it is a recursive lock.
ACE_Object_Manager::at_exit (lock_adapter);
}
}
}
return 0;
}
int
ACE_Object_Manager::get_singleton_lock (ACE_Mutex *&lock)
{
if (lock == 0)
{
if (starting_up () || shutting_down ())
{
// The Object_Manager and its internal lock have not been
// constructed yet. Therefore, the program is single-
// threaded at this point. Or, the ACE_Object_Manager
// instance has been destroyed, so the internal lock is not
// available. Either way, we can not use double-checked
// locking. So, we'll leak the lock.
ACE_NEW_RETURN (lock,
ACE_Mutex,
-1);
}
else
{
// Allocate a new lock, but use double-checked locking to
// ensure that only one thread allocates it.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
ace_mon,
*ACE_Object_Manager::instance ()->
internal_lock_,
-1));
if (lock == 0)
{
ACE_Cleanup_Adapter<ACE_Mutex> *lock_adapter;
ACE_NEW_RETURN (lock_adapter,
ACE_Cleanup_Adapter<ACE_Mutex>,
-1);
lock = &lock_adapter->object ();
// Register the lock for destruction at program
// termination. This call will cause us to grab the
// ACE_Object_Manager::instance ()->internal_lock_
// again; that's why it is a recursive lock.
ACE_Object_Manager::at_exit (lock_adapter);
}
}
}
return 0;
}
int
ACE_Object_Manager::get_singleton_lock (ACE_Recursive_Thread_Mutex *&lock)
{
if (starting_up () || shutting_down ())
{
// The preallocated lock has not been constructed yet.
// Therefore, the program is single-threaded at this point. Or,
// the ACE_Object_Manager instance has been destroyed, so the
// preallocated lock is not available. Allocate a lock to use,
// for interface compatibility, though there should be no
// contention on it.
if (ACE_Object_Manager::instance ()->singleton_recursive_lock_ == 0)
ACE_NEW_RETURN (ACE_Object_Manager::instance ()->
singleton_recursive_lock_,
ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>,
-1);
// Can't register with the ACE_Object_Manager here! The lock's
// declaration is visible to the ACE_Object_Manager destructor,
// so it will clean it up as a special case.
if (ACE_Object_Manager::instance ()->singleton_recursive_lock_ != 0)
lock = &ACE_Object_Manager::instance ()->singleton_recursive_lock_->
object ();
}
else
{
// Use the Object_Manager's preallocated lock.
lock = ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::
get_preallocated_object (ACE_Object_Manager::
ACE_SINGLETON_RECURSIVE_THREAD_LOCK);
}
return 0;
}
int
ACE_Object_Manager::get_singleton_lock (ACE_RW_Thread_Mutex *&lock)
{
if (lock == 0)
{
if (starting_up () || shutting_down ())
{
// The Object_Manager and its internal lock have not been
// constructed yet. Therefore, the program is single-
// threaded at this point. Or, the ACE_Object_Manager
// instance has been destroyed, so the internal lock is not
// available. Either way, we can not use double-checked
// locking. So, we'll leak the lock.
ACE_NEW_RETURN (lock,
ACE_RW_Thread_Mutex,
-1);
}
else
{
// Allocate a new lock, but use double-checked locking to
// ensure that only one thread allocates it.
ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex,
ace_mon,
*ACE_Object_Manager::instance ()->
internal_lock_,
-1));
if (lock == 0)
{
ACE_Cleanup_Adapter<ACE_RW_Thread_Mutex> *lock_adapter;
ACE_NEW_RETURN (lock_adapter,
ACE_Cleanup_Adapter<ACE_RW_Thread_Mutex>,
-1);
lock = &lock_adapter->object ();
// Register the lock for destruction at program
// termination. This call will cause us to grab the
// ACE_Object_Manager::instance ()->internal_lock_
// again; that's why it is a recursive lock.
ACE_Object_Manager::at_exit (lock_adapter);
}
}
}
return 0;
}
#endif /* ACE_MT_SAFE */
// Clean up an ACE_Object_Manager. There can be instances of this object
// other than The Instance. This can happen if (on Win32) the ACE DLL
// causes one to be created, or if a user creates one for some reason.
// Only The Instance cleans up the static preallocated objects. All objects
// clean up their per-object information and managed objects.
int
ACE_Object_Manager::fini (void)
{
if (shutting_down_i ())
// Too late. Or, maybe too early. Either fini () has already
// been called, or init () was never called.
return object_manager_state_ == OBJ_MAN_SHUT_DOWN ? 1 : -1;
// No mutex here. Only the main thread should destroy the singleton
// ACE_Object_Manager instance.
// Indicate that this ACE_Object_Manager instance is being
// shut down.
object_manager_state_ = OBJ_MAN_SHUTTING_DOWN;
// Call all registered cleanup hooks, in reverse order of
// registration.
exit_info_.call_hooks ();
if (this == instance_)
{
#if !defined (ACE_LACKS_ACE_SVCCONF)
delete preallocations_;
preallocations_ = 0;
#endif /* ! ACE_LACKS_ACE_SVCCONF */
#if defined (ACE_HAS_TRACE)
ACE_Trace::stop_tracing ();
#endif /* ACE_HAS_TRACE */
#if !defined (ACE_LACKS_ACE_SVCCONF)
// Close and possibly delete all service instances in the Service
// Repository.
ACE_Service_Config::fini_svcs ();
// Unlink all services in the Service Repository and close/delete
// all ACE library services and singletons.
ACE_Service_Config::close ();
#endif /* ! ACE_LACKS_ACE_SVCCONF */
// This must come after closing ACE_Service_Config, since it will
// close down it's dlls--it manages ACE_DLL_Manager.
ACE_Framework_Repository::close_singleton ();
ACE_DLL_Manager::close_singleton ();
# if ! defined (ACE_THREAD_MANAGER_LACKS_STATICS)
ACE_Thread_Manager::close_singleton ();
# endif /* ! ACE_THREAD_MANAGER_LACKS_STATICS */
// Close the main thread's TSS, including its Log_Msg instance.
ACE_OS::cleanup_tss (1 /* main thread */);
//
// Note: Do not access Log Msg after this since it is gone
//
// Close the ACE_Allocator.
ACE_Allocator::close_singleton ();
#if ! defined (ACE_HAS_STATIC_PREALLOCATION)
// Hooks for deletion of preallocated objects and arrays provided by
// application.
ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS
ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS
// Cleanup the dynamically preallocated arrays.
// (none)
// Cleanup the dynamically preallocated objects.
ACE_DELETE_PREALLOCATED_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK)
#if defined (ACE_HAS_THREADS)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_STATIC_OBJECT_LOCK)
#endif /* ACE_HAS_THREADS */
# if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex,
ACE_MT_CORBA_HANDLER_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SIG_HANDLER_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Null_Mutex,
ACE_SINGLETON_NULL_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex,
ACE_SINGLETON_RECURSIVE_THREAD_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_THREAD_EXIT_LOCK)
#if !defined (ACE_LACKS_ACE_TOKEN) && defined (ACE_HAS_TOKENS_LIBRARY)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_MANAGER_CREATION_LOCK)
ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX,
ACE_TOKEN_INVARIANTS_CREATION_LOCK)
#endif /* ! ACE_LACKS_ACE_TOKEN && ACE_HAS_TOKENS_LIBRARY */
ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex,
ACE_PROACTOR_EVENT_LOOP_LOCK)
# endif /* ACE_MT_SAFE */
#endif /* ! ACE_HAS_STATIC_PREALLOCATION */
#if defined (ACE_HAS_THREADS)
ACE_Static_Object_Lock::cleanup_lock ();
#endif /* ACE_HAS_THREADS */
}
#if !defined (ACE_LACKS_ACE_SVCCONF)
delete ace_service_config_sig_handler_;
ace_service_config_sig_handler_ = 0;
#endif /* ! ACE_LACKS_ACE_SVCCONF */
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
delete internal_lock_;
internal_lock_ = 0;
delete singleton_null_lock_;
singleton_null_lock_ = 0;
delete singleton_recursive_lock_;
singleton_recursive_lock_ = 0;
#endif /* ACE_MT_SAFE */
// Indicate that this ACE_Object_Manager instance has been shut down.
object_manager_state_ = OBJ_MAN_SHUT_DOWN;
// Then, ensure that the ACE_OS_Object_Manager gets shut down.
if (this == instance_ && ACE_OS_Object_Manager::instance_)
ACE_OS_Object_Manager::instance_->fini ();
if (dynamically_allocated_)
{
delete this;
}
if (this == instance_)
instance_ = 0;
return 0;
}
#if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER)
/**
* @class ACE_Object_Manager_Manager
*
* @brief Ensure that the ACE_Object_Manager gets initialized at program
* startup, and destroyed at program termination.
*
* Without ACE_HAS_NONSTATIC_OBJECT_MANAGER, a static instance of this
* class is created. Therefore, it gets created before main ()
* is called. And it gets destroyed after main () returns.
*/
class ACE_Export ACE_Object_Manager_Manager
{
public:
ACE_Object_Manager_Manager (void);
~ACE_Object_Manager_Manager (void);
private:
/// Save the main thread ID, so that destruction can be suppressed.
ACE_thread_t saved_main_thread_id_;
};
ACE_Object_Manager_Manager::ACE_Object_Manager_Manager (void)
: saved_main_thread_id_ (ACE_OS::thr_self ())
{
// Ensure that the Object_Manager gets initialized before any
// application threads have been spawned. Because this will be called
// during construction of static objects, that should always be the
// case.
(void) ACE_Object_Manager::instance ();
}
ACE_Object_Manager_Manager::~ACE_Object_Manager_Manager (void)
{
if (ACE_OS::thr_equal (ACE_OS::thr_self (),
saved_main_thread_id_))
{
delete ACE_Object_Manager::instance_;
ACE_Object_Manager::instance_ = 0;
}
// else if this destructor is not called by the main thread, then do
// not delete the ACE_Object_Manager. That causes problems, on
// WIN32 at least.
}
static ACE_Object_Manager_Manager ACE_Object_Manager_Manager_instance;
#endif /* ! ACE_HAS_NONSTATIC_OBJECT_MANAGER */
#if defined (ACE_HAS_THREADS)
// hack to get around errors while compiling using split-cpp
#if !defined (ACE_IS_SPLITTING)
// This is global so that it doesn't have to be declared in the header
// file. That would cause nasty circular include problems.
typedef ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> ACE_Static_Object_Lock_Type;
static ACE_Static_Object_Lock_Type *ACE_Static_Object_Lock_lock = 0;
#endif /* ! ACE_IS_SPLITTING */
// ACE_SHOULD_MALLOC_STATIC_OBJECT_LOCK isn't (currently) used by ACE.
// But, applications may find it useful for avoiding recursive calls
// if they have overridden operator new. Thanks to Jody Hagins
// <jody@atdesk.com> for contributing it.
ACE_Recursive_Thread_Mutex *
ACE_Static_Object_Lock::instance (void)
{
if (ACE_Object_Manager::starting_up () ||
ACE_Object_Manager::shutting_down ())
{
// The preallocated ACE_STATIC_OBJECT_LOCK has not been
// constructed yet. Therefore, the program is single-threaded
// at this point. Or, the ACE_Object_Manager instance has been
// destroyed, so the preallocated lock is not available.
// Allocate a lock to use, for interface compatibility, though
// there should be no contention on it.
if (ACE_Static_Object_Lock_lock == 0)
{
# if defined (ACE_SHOULD_MALLOC_STATIC_OBJECT_LOCK)
// Allocate a buffer with malloc, and then use placement
// new for the object, on the malloc'd buffer.
void *buffer =
ACE_OS::malloc (sizeof (*ACE_Static_Object_Lock_lock));
if (buffer == 0)
{
return 0;
}
// do not use ACE_NEW macros for placement new
ACE_Static_Object_Lock_lock = new (buffer)
ACE_Static_Object_Lock_Type ();
# else /* ! ACE_SHOULD_MALLOC_STATIC_OBJECT_LOCK */
ACE_NEW_RETURN (ACE_Static_Object_Lock_lock,
ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex>,
0);
# endif /* ! ACE_SHOULD_MALLOC_STATIC_OBJECT_LOCK */
}
// Can't register with the ACE_Object_Manager here! The lock's
// declaration is visible to the ACE_Object_Manager destructor,
// so it will clean it up as a special case.
return &ACE_Static_Object_Lock_lock->object ();
}
else
// Return the preallocated ACE_STATIC_OBJECT_LOCK.
return
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_STATIC_OBJECT_LOCK);
}
void
ACE_Static_Object_Lock::cleanup_lock (void)
{
# if defined(ACE_SHOULD_MALLOC_STATIC_OBJECT_LOCK)
// It was malloc'd, so we need to explicitly call the dtor
// and then free the memory.
ACE_DES_FREE (ACE_Static_Object_Lock_lock,
ACE_OS::free,
ACE_Static_Object_Lock_Type);
# else /* ! ACE_SHOULD_MALLOC_STATIC_OBJECT_LOCK */
delete ACE_Static_Object_Lock_lock;
# endif /* ! ACE_SHOULD_MALLOC_STATIC_OBJECT_LOCK */
ACE_Static_Object_Lock_lock = 0;
}
#endif /* ACE_HAS_THREADS */
ACE_END_VERSIONED_NAMESPACE_DECL
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