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// $Id$
#ifndef ACE_TIMER_QUEUE_T_CPP
#define ACE_TIMER_QUEUE_T_CPP
#include "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/*
* Hook to specialize to add includes
*/
//@@ REACTOR_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK
#include "ace/Timer_Queue_T.h"
#include "ace/Guard_T.h"
#include "ace/Log_Msg.h"
#include "ace/Reactor_Timer_Interface.h"
#include "ace/Null_Mutex.h"
#include "ace/OS_NS_sys_time.h"
#if !defined (__ACE_INLINE__)
#include "ace/Timer_Queue_T.inl"
#endif /* __ACE_INLINE__ */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// This fudge factor can be overriden for timers that need it, such as on
// Solaris, by defining the ACE_TIMER_SKEW symbol in the appropriate config
// header.
#if !defined (ACE_TIMER_SKEW)
# define ACE_TIMER_SKEW 0
#endif /* ACE_TIMER_SKEW */
template <class TYPE> void
ACE_Timer_Node_T<TYPE>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Timer_Node_T::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nact_ = %x"), this->act_));
this->timer_value_.dump ();
this->interval_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nprev_ = %x"), this->prev_));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nnext_ = %x"), this->next_));
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ntimer_id_ = %d\n"), this->timer_id_));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
template <class TYPE>
ACE_Timer_Node_T<TYPE>::ACE_Timer_Node_T (void)
{
ACE_TRACE ("ACE_Timer_Node_T::ACE_Timer_Node_T");
}
template <class TYPE>
ACE_Timer_Node_T<TYPE>::~ACE_Timer_Node_T (void)
{
ACE_TRACE ("ACE_Timer_Node_T::~ACE_Timer_Node_T");
}
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Queue_Iterator_T (void)
{
}
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>::~ACE_Timer_Queue_Iterator_T (void)
{
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Time_Value *
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::calculate_timeout (ACE_Time_Value *max_wait_time)
{
ACE_TRACE ("ACE_Timer_Queue_T::calculate_timeout");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, max_wait_time));
if (this->is_empty ())
// Nothing on the Timer_Queue, so use whatever the caller gave us.
return max_wait_time;
else
{
ACE_Time_Value const cur_time = this->gettimeofday ();
if (this->earliest_time () > cur_time)
{
// The earliest item on the Timer_Queue is still in the
// future. Therefore, use the smaller of (1) caller's wait
// time or (2) the delta time between now and the earliest
// time on the Timer_Queue.
this->timeout_ = this->earliest_time () - cur_time;
if (max_wait_time == 0 || *max_wait_time > timeout_)
return &this->timeout_;
else
return max_wait_time;
}
else
{
// The earliest item on the Timer_Queue is now in the past.
// Therefore, we've got to "poll" the Reactor, i.e., it must
// just check the descriptors and then dispatch timers, etc.
this->timeout_ = ACE_Time_Value::zero;
return &this->timeout_;
}
}
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Time_Value *
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::calculate_timeout (ACE_Time_Value *max_wait_time,
ACE_Time_Value *the_timeout)
{
ACE_TRACE ("ACE_Timer_Queue_T::calculate_timeout");
if (the_timeout == 0)
return 0;
if (this->is_empty ())
{
// Nothing on the Timer_Queue, so use whatever the caller gave us.
if (max_wait_time)
*the_timeout = *max_wait_time;
else
return 0;
}
else
{
ACE_Time_Value cur_time = this->gettimeofday ();
if (this->earliest_time () > cur_time)
{
// The earliest item on the Timer_Queue is still in the
// future. Therefore, use the smaller of (1) caller's wait
// time or (2) the delta time between now and the earliest
// time on the Timer_Queue.
*the_timeout = this->earliest_time () - cur_time;
if (!(max_wait_time == 0 || *max_wait_time > *the_timeout))
*the_timeout = *max_wait_time;
}
else
{
// The earliest item on the Timer_Queue is now in the past.
// Therefore, we've got to "poll" the Reactor, i.e., it must
// just check the descriptors and then dispatch timers, etc.
*the_timeout = ACE_Time_Value::zero;
}
}
return the_timeout;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Timer_Queue_T::dump");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
this->timeout_.dump ();
this->timer_skew_.dump ();
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
#endif /* ACE_HAS_DUMP */
}
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Queue_T (FUNCTOR *upcall_functor,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist)
: gettimeofday_ (ACE_OS::gettimeofday),
delete_upcall_functor_ (upcall_functor == 0),
delete_free_list_ (freelist == 0),
timer_skew_ (0, ACE_TIMER_SKEW)
{
ACE_TRACE ("ACE_Timer_Queue_T::ACE_Timer_Queue_T");
if (!freelist)
ACE_NEW (free_list_,
(ACE_Locked_Free_List<ACE_Timer_Node_T<TYPE>,ACE_Null_Mutex>));
else
free_list_ = freelist;
if (!upcall_functor)
ACE_NEW (upcall_functor_,
FUNCTOR);
else
upcall_functor_ = upcall_functor;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::~ACE_Timer_Queue_T (void)
{
ACE_TRACE ("ACE_Timer_Queue_T::~ACE_Timer_Queue_T");
// Cleanup the functor and free_list on the way out
if (this->delete_upcall_functor_)
delete this->upcall_functor_;
if (this->delete_free_list_)
delete this->free_list_;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_Timer_Node_T<TYPE> *
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::alloc_node (void)
{
return this->free_list_->remove ();
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::free_node (ACE_Timer_Node_T<TYPE> *node)
{
this->free_list_->add (node);
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> ACE_LOCK &
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::mutex (void)
{
return this->mutex_;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> long
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval)
{
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
// Schedule the timer.
long const result =
this->schedule_i (type,
act,
future_time,
interval);
// Return on failure.
if (result == -1)
return result;
// Inform upcall functor of successful registration.
this->upcall_functor ().registration (*this,
type,
act);
// Return result;
return result;
}
// Run the <handle_timeout> method for all Timers whose values are <=
// <cur_time>.
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::expire (const ACE_Time_Value &cur_time)
{
ACE_TRACE ("ACE_Timer_Queue_T::expire");
ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
// Keep looping while there are timers remaining and the earliest
// timer is <= the <cur_time> passed in to the method.
if (this->is_empty ())
return 0;
int number_of_timers_expired = 0;
int result = 0;
ACE_Timer_Node_Dispatch_Info_T<TYPE> info;
while ((result = this->dispatch_info_i (cur_time, info)) != 0)
{
const void *upcall_act = 0;
this->preinvoke (info, cur_time, upcall_act);
this->upcall (info, cur_time);
this->postinvoke (info, cur_time, upcall_act);
++number_of_timers_expired;
}
ACE_UNUSED_ARG (result);
return number_of_timers_expired;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> int
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::dispatch_info_i (const ACE_Time_Value &cur_time,
ACE_Timer_Node_Dispatch_Info_T<TYPE> &info)
{
ACE_TRACE ("ACE_Timer_Queue_T::dispatch_info_i");
if (this->is_empty ())
return 0;
ACE_Timer_Node_T<TYPE> *expired = 0;
if (this->earliest_time () <= cur_time)
{
expired = this->remove_first ();
// Get the dispatch info
expired->get_dispatch_info (info);
// Check if this is an interval timer.
if (expired->get_interval () > ACE_Time_Value::zero)
{
// Make sure that we skip past values that have already
// "expired".
do
expired->set_timer_value (expired->get_timer_value () +
expired->get_interval ());
while (expired->get_timer_value () <= cur_time);
// Since this is an interval timer, we need to reschedule
// it.
this->reschedule (expired);
}
else
{
// Call the factory method to free up the node.
this->free_node (expired);
}
return 1;
}
return 0;
}
template <class TYPE, class FUNCTOR, class ACE_LOCK> void
ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>::return_node (ACE_Timer_Node_T<TYPE> *node)
{
ACE_MT (ACE_GUARD (ACE_LOCK, ace_mon, this->mutex_));
this->free_node (node);
}
template <class ACE_LOCK>
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::ACE_Event_Handler_Handle_Timeout_Upcall (void)
{
}
template <class ACE_LOCK>
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::~ACE_Event_Handler_Handle_Timeout_Upcall (void)
{
}
template <class ACE_LOCK> int
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::registration (TIMER_QUEUE &,
ACE_Event_Handler *event_handler,
const void *)
{
event_handler->add_reference ();
return 0;
}
template <class ACE_LOCK> int
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::preinvoke (TIMER_QUEUE & /* timer_queue */,
ACE_Event_Handler *event_handler,
const void * /* timer_act */,
int /* recurring_timer */,
const ACE_Time_Value & /* cur_time */,
const void *&upcall_act)
{
bool const requires_reference_counting =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
if (requires_reference_counting)
{
event_handler->add_reference ();
upcall_act = &this->requires_reference_counting_;
}
return 0;
}
template <class ACE_LOCK> int
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::postinvoke (TIMER_QUEUE & /* timer_queue */,
ACE_Event_Handler *event_handler,
const void * /* timer_act */,
int /* recurring_timer */,
const ACE_Time_Value & /* cur_time */,
const void *upcall_act)
{
if (upcall_act == &this->requires_reference_counting_)
{
event_handler->remove_reference ();
}
return 0;
}
template <class ACE_LOCK> int
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::timeout (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *event_handler,
const void *act,
int recurring_timer,
const ACE_Time_Value &cur_time)
{
int requires_reference_counting = 0;
if (!recurring_timer)
{
requires_reference_counting =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
}
// Upcall to the <handler>s handle_timeout method.
if (event_handler->handle_timeout (cur_time, act) == -1)
{
if (event_handler->reactor_timer_interface ())
event_handler->reactor_timer_interface ()->cancel_timer (event_handler, 0);
else
timer_queue.cancel (event_handler, 0); // 0 means "call handle_close()".
}
if (!recurring_timer &&
requires_reference_counting)
{
event_handler->remove_reference ();
}
return 0;
}
template <class ACE_LOCK> int
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::cancel_type (TIMER_QUEUE &,
ACE_Event_Handler *event_handler,
int dont_call,
int &requires_reference_counting)
{
requires_reference_counting =
event_handler->reference_counting_policy ().value () ==
ACE_Event_Handler::Reference_Counting_Policy::ENABLED;
// Upcall to the <handler>s handle_close method
if (dont_call == 0)
event_handler->handle_close (ACE_INVALID_HANDLE,
ACE_Event_Handler::TIMER_MASK);
return 0;
}
template <class ACE_LOCK> int
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::cancel_timer (TIMER_QUEUE &,
ACE_Event_Handler *event_handler,
int,
int requires_reference_counting)
{
if (requires_reference_counting)
event_handler->remove_reference ();
return 0;
}
template <class ACE_LOCK> int
ACE_Event_Handler_Handle_Timeout_Upcall<ACE_LOCK>::deletion (TIMER_QUEUE &timer_queue,
ACE_Event_Handler *event_handler,
const void *)
{
int requires_reference_counting = 0;
this->cancel_type (timer_queue,
event_handler,
0,
requires_reference_counting);
this->cancel_timer (timer_queue,
event_handler,
0,
requires_reference_counting);
return 0;
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_TIMER_QUEUE_T_CPP */
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