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/* -*- C++ -*- */
//=============================================================================
/**
* @file Connection_Handler_Acceptor.h
*
* $Id$
*
* @author Doug Schmidt
*/
//=============================================================================
#ifndef _CONNECTION_HANDLER_ACCEPTOR
#define _CONNECTION_HANDLER_ACCEPTOR
#include "ace/Acceptor.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/SOCK_Acceptor.h"
#include "Connection_Handler.h"
// Forward declaration
class Event_Channel;
/**
* @class Connection_Handler_Acceptor
*
* @brief A concrete factory class that setups connections to peerds
* and produces a new Connection_Handler object to do the dirty
* work...
*/
class Connection_Handler_Acceptor : public ACE_Acceptor<Connection_Handler, ACE_SOCK_ACCEPTOR>
{
public:
/// Constructor.
Connection_Handler_Acceptor (Event_Channel &,
char connection_role);
/// Hook method for creating an appropriate <Connection_Handler>.
virtual int make_svc_handler (Connection_Handler *&ch);
/// Hook method for accepting a connection into the
/// <Connection_Handler>.
virtual int accept_svc_handler (Connection_Handler *ch);
protected:
/// Make life easier later on.
typedef ACE_Acceptor<Connection_Handler, ACE_SOCK_ACCEPTOR>
inherited;
/// Reference to the event channel.
Event_Channel &event_channel_;
/// Keeps track of what type of proxy we need to create.
Connection_Config_Info connection_config_info_;
/// Make the appropriate type of <Connection_Handler>.
Connection_Handler_Factory connection_handler_factory_;
};
#endif /* _CONNECTION_HANDLER_ACCEPTOR */
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