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// $Id$
#define JAWS_BUILD_DLL
#include "jaws3/Socket.h"
JAWS_Socket::JAWS_Socket (JAWS_Socket_Impl *impl = 0)
: impl_ (impl)
{
}
void
JAWS_Socket::accept ( const ACE_Addr &local_sap
, ACE_SOCK_Stream &new_stream
, JAWS_Event_Completer *completer
, void *act
)
{
this->impl_->accept (local_sap, new_stream, completer, act);
}
void
JAWS_Socket::connect ( const ACE_Addr &remote_sap
, ACE_SOCK_Stream &new_stream
, JAWS_Event_Completer *completer
, void *act = 0
)
{
this->impl_->connect (remote_sap, new_stream, completer, act);
}
void
JAWS_Socket::connect ( const ACE_Addr &remote_sap
, ACE_SOCK_Stream &new_stream
, const ACE_Addr &local_sap
, JAWS_Event_Completer *completer
, void *act = 0
)
{
this->impl_->connect (remote_sap, new_stream, local_sap, completer, act);
}
void
JAWS_Socket::accept ( const ACE_Addr &local_sap
, ACE_SOCK_Stream &new_stream
, JAWS_Event_Completer *completer
, const ACE_Time_Value &timeout
, void *act = 0
)
{
this->impl_->accept (local_sap, new_stream, completer, timeout, act);
}
void
JAWS_Socket::connect ( const ACE_Addr &remote_sap
, ACE_SOCK_Stream &new_stream
, JAWS_Event_Completer *completer
, const ACE_Time_Value &timeout
, void *act = 0
)
{
this->impl_->connect (remote_sap, new_stream, completer, timeout, act);
}
void
JAWS_Socket::connect ( const ACE_Addr &remote_sap
, ACE_SOCK_Stream &new_stream
, const ACE_Addr &local_sap
, JAWS_Event_Completer *completer
, const ACE_Time_Value &timeout
, void *act = 0
)
{
this->impl_->connect ( remote_sap
, new_stream
, local_sap
, completer
, timeout
, act
);
}
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