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// $Id$
#ifndef JAWS_BUILD_DLL
#define JAWS_BUILD_DLL
#endif
#include "jaws3/Event_Completer.h"
// Default do nothing completers.
JAWS_Event_Completer::~JAWS_Event_Completer (void)
{
}
void
JAWS_Event_Completer::default_complete (const JAWS_Event_Result &, void *)
{
}
void
JAWS_Event_Completer::accept_complete (const JAWS_Event_Result &r, void *d)
{
this->default_complete (r, d);
}
void
JAWS_Event_Completer::connect_complete (const JAWS_Event_Result &r, void *d)
{
this->default_complete (r, d);
}
void
JAWS_Event_Completer::input_complete (const JAWS_Event_Result &r, void *d)
{
this->default_complete (r, d);
}
void
JAWS_Event_Completer::output_complete (const JAWS_Event_Result &r, void *d)
{
this->default_complete (r, d);
}
void
JAWS_Event_Completer::timer_complete (const JAWS_Event_Result &r, void *d)
{
this->default_complete (r, d);
}
void
JAWS_Event_Completer::lambda_complete (const JAWS_Event_Result &r, void *d)
{
this->default_complete (r, d);
}
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