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<?xml version="1.0"?>
<!-- Dispatch Resolution Optimization
* ================================
* This optimization should be applied with the requests
* from a client are delivered to the same operation in
* an IDL interface. In general this optimization applies
* to IDL interfaces that have a single operation defined
* on them
*
* @author Arvind S. Krishna <arvindk@dre.vanderbilt.edu>
* $Id$
-->
<transform>
<module name="TAO/tao">
<file name="Connection_Handler.h">
<!-- Include file to be added for this specialization -->
<add>
<hook>CONNECTION_HANDLER_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK</hook>
<data>
class TAO_Servant_Base;
#include "tao/Abstract_Servant_Base.h"
</data>
</add>
<!-- Add get and set operations to hold operation signature -->
<add>
<hook>CONNECTION_HANDLER_SPL_PRIVATE_DATA_ADD_HOOK</hook>
<data>
TAO_Skeleton op_signature_;
TAO_Servant_Base *servant_;
</data>
</add>
<!-- Add get and set public operations for the data -->
<add>
<hook>CONNECTION_HANDLER_SPL_PUBLIC_METHODS_ADD_HOOK</hook>
<data>
void set_op_signature (TAO_Skeleton &skeleton,
TAO_Servant_Base *&servant);
void get_op_signature (TAO_Skeleton &operation_ptr,
TAO_Servant_Base *&servant);
</data>
</add>
</file>
<file name="Connection_Handler.inl">
<!-- Add operations to get and set the operation signature -->
<add>
<hook>CONNECTION_HANDLER_SPL_METHODS_ADD_HOOK</hook>
<data>
ACE_INLINE void
TAO_Connection_Handler::set_op_signature (TAO_Skeleton &skeleton,
TAO_Servant_Base *&servant)
{
this->op_signature_ = skeleton;
this->servant_ = servant;
}
ACE_INLINE void
TAO_Connection_Handler::get_op_signature (TAO_Skeleton &operation_ptr,
TAO_Servant_Base *&servant)
{
operation_ptr = this->op_signature_;
servant = this->servant_;
}
</data>
</add>
</file>
<file name="GIOP_Message_Base.h">
<add>
<hook>GIOP_MESSAGE_BASE_DATA_MEMBER_ADD_HOOK</hook>
<data>bool once__;</data>
</add>
</file>
<file name="GIOP_Message_Base.cpp">
<add>
<hook>GIOP_MESSAGE_BASE_INCLUDE_ADD_HOOK</hook>
<data>#include "tao/Connection_Handler.h"</data>
</add>
<!-- Add a once__ data member to the class that will
only resolve the dispatch once -->
<substitute match-line="yes">
<search>TAO_DEF_GIOP_MINOR\)</search>
<replace>TAO_DEF_GIOP_MINOR)
, once__ (1)
</replace>
</substitute>
<!-- Comment code that resolves dispatch normally -->
<comment>
<start-hook>TAO_DISPATCH_RESOLUTION_OPT_COMMENT_HOOK_START</start-hook>
<end-hook>TAO_DISPATCH_RESOLUTION_OPT_COMMENT_HOOK_END</end-hook>
</comment>
<!-- Add the optimized path code -->
<add>
<hook>TAO_DISPATCH_RESOLUTION_OPT_COMMENT_HOOK_END</hook>
<data>
if (once__)
{
once__ = false;
// Normal path the first time
this->orb_core_->request_dispatcher ()->dispatch (
this->orb_core_,
request,
forward_to
ACE_ENV_ARG_PARAMETER);
ACE_TRY_CHECK;
}
else
{
// Dispatch directly to the skeleton
TAO_Connection_Handler *handler =
transport->connection_handler ();
TAO_Skeleton skel;
TAO_Servant_Base *skeleton_ptr;
handler->get_op_signature (skel, skeleton_ptr);
// Convert references to void *
void *upcall_ptr = 0;
skel (request,
upcall_ptr,
(void *)skeleton_ptr
ACE_ENV_ARG_PARAMETER);
if (response_required)
request.tao_send_reply ();
}
</data>
</add>
</file>
</module>
<module name="TAO/tao/PortableServer">
<file name="Servant_Base.cpp">
<!-- Add necessary include files -->
<add>
<hook>TAO_SERVANT_BASE_INCLUDE_ADD_HOOK</hook>
<data>#include "tao/Transport.h"</data>
<data>#include "tao/Connection_Handler.h"</data>
</add>
<!-- After processing the first request, set the operation signature on
the connection handler for subsequent request processing -->
<add>
<hook>TAO_DISPATCH_RESOLUTION_OPT_ADD_HOOK</hook>
<data>
TAO_Connection_Handler *handler =
req.transport ()->connection_handler ();
handler->set_op_signature (skel,
static_cast<TAO_Servant_Base *> (derived_this));
</data>
</add>
</file>
</module>
</transform>
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