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// ************************************************
// ** This file is NOT to be used for framework. **
// ************************************************
// This file defines the entry point for Windows CE, which is defined in OS.h for real applications.
#include "FaCE.h"
extern BOOL InitInstance (HINSTANCE, int);
extern void InitSetup();
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, ACE_TCHAR*, int nCmdShow)
{
MSG msg;
HACCEL hAccelTable;
if (!InitInstance (hInstance, nCmdShow)) return FALSE;
hAccelTable = LoadAccelerators(hInstance, (const ACE_TCHAR*)IDC_FACE);
InitSetup();
while (GetMessage(&msg, 0, 0, 0)) {
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return msg.wParam;
}
#ifdef NO_ACE
int main_i(int, ACE_TCHAR**)
{
// this function will be replaced by user's main_ce function
return 0;
}
#else
int ace_main_i(int, ACE_TCHAR**)
{
// this function will be replaced by user's main_ce function
return 0;
}
#endif // NO_ACE
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