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#include "ace/OS_NS_unistd.h"
#include "ace/OS_NS_sys_time.h"
// Listing 1 code/ch20
#include "ace/Timer_Queue_Adapters.h"
#include "ace/Timer_Heap.h"
typedef ACE_Async_Timer_Queue_Adapter<ACE_Timer_Heap> Timer;
// Listing 1
class CB : public ACE_Event_Handler
{
public:
CB (int id) : id_(id) { }
virtual int handle_timeout (const ACE_Time_Value &,
const void *arg)
{
ACE_TRACE ("CB::handle_timeout");
const int *val = static_cast<const int*> (arg);
ACE_ASSERT ((*val) == id_);
ACE_UNUSED_ARG (val);
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("Timer expired\n")));
return 0;
}
private:
int id_;
};
// Listing 2 code/ch20
int ACE_TMAIN (int, ACE_TCHAR *[])
{
// Create the timer such that it blocks all signals
// when it goes off.
Timer timer;
// Schedule a timer to go off 2 seconds later and then
// after every 4 seconds.
CB cb (1);
int arg = 1;
ACE_Time_Value initial (2);
ACE_Time_Value repeat (4);
initial += ACE_OS::gettimeofday ();
timer.schedule (&cb, &arg, initial, repeat);
while (1) // Don't let the main thread exit.
ACE_OS::sleep (2);
ACE_NOTREACHED (return 0); // Not reached.
}
// Listing 2
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