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/* -*- C++ -*- */
// $Id$
#ifndef SP_ACCEPTOR_H
#define SP_ACCEPTOR_H
#include "ace/Svc_Handler.h"
#include "ace/Service_Config.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Acceptor.h"
#include "ace/SPIPE_Stream.h"
#include "ace/SPIPE_Acceptor.h"
#include "ace/Asynch_IO.h"
// This only works on Win32 platforms and on Unix platforms
// supporting POSIX aio calls.
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)
// This is the class that does the work once the ACE_Oneshot_Acceptor
// has accepted a connection.
class Svc_Handler : public ACE_Svc_Handler <ACE_SPIPE_STREAM, ACE_NULL_SYNCH>, public ACE_Handler
{
public:
Svc_Handler (void);
~Svc_Handler (void);
virtual int open (void *);
virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
// This is called when asynchronous read from the socket complete
// Handle data from the client.
private:
ACE_Asynch_Read_Stream ar_;
ACE_Message_Block mb_;
};
class IPC_Server : public ACE_Oneshot_Acceptor<Svc_Handler, ACE_SPIPE_ACCEPTOR>
{
public:
IPC_Server (void);
~IPC_Server (void);
// = Dynamic linking hooks.
virtual int init (int argc, ACE_TCHAR *argv[]);
// Initialize the network server.
virtual int fini (void);
// Close down the server.
virtual int svc (void);
// Run the interative service.
private:
int parse_args (int argc, ACE_TCHAR *argv[]);
// Parse command-line arguments.
int n_threads_;
// Size of thread pool to use.
ACE_TCHAR rendezvous_[MAXPATHLEN + 1];
// Meeting place for pipe.
int shutdown_;
// Keeps track of when we shut down due to receipt of the SIGINT
// signal.
int handle_signal (int signum, siginfo_t *, ucontext_t *);
// Signal handler method.
};
#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */
#endif /* SP_ACCEPTOR_H */
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