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// -*- C++ -*- $Id$
#include "Common/Exception.h"
#include "ace/Log_Msg.h"
#include "ace/ACE.h"
#if !defined (__ACEXML_INLINE__)
# include "Common/Exception.i"
#endif /* __ACEXML_INLINE__ */
static const ACEXML_Char ACEXML_Exception_name[] = {
'A', 'C', 'E', 'X', 'M', 'L',
'_', 'E', 'x', 'c', 'e', 'p',
't', 'i', 'o', 'n', 0};
const ACEXML_Char *ACEXML_Exception::exception_name_ = ACEXML_Exception_name;
static const ACEXML_Char ACEXML_Exception_null [] = {0};
const ACEXML_Char *ACEXML_Exception::null_ = ACEXML_Exception_null;
ACEXML_Exception::ACEXML_Exception (void)
{
}
ACEXML_Exception::ACEXML_Exception (const ACEXML_Exception &)
{
}
ACEXML_Exception::~ACEXML_Exception (void)
{
}
const ACEXML_Char *
ACEXML_Exception::id (void)
{
return ACEXML_Exception::exception_name_;
}
// @@ An example of how duplicate should be implemented.
// ACEXML_Exception *
// ACEXML_Exception::duplicate (void)
// {
// ACEXML_Exception *tmp;
// ACE_NEW_RETURN (tmp,
// ACEXML_Exception (*this),
// // Replace ACEXML_Exception with appropriate type.
// 0);
// }
int
ACEXML_Exception::is_a (const ACEXML_Char *name)
{
if (name == ACEXML_Exception::exception_name_
|| ACE_OS::strcmp (ACEXML_Exception::exception_name_,
name) == 0)
return 1;
return 0;
}
void
ACEXML_Exception::print (void)
{
// @@ Nanbor, I don't know how to handle the case
// when we define ACEXML_UTF16 as ACEXML_Char
ACE_DEBUG ((LM_DEBUG,
"Exception: ACEXML_Exception\n"));
}
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