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// -*- C++ -*- $Id$
#ifndef ACEXML_ENTITY_MANAGER_H
#define ACEXML_ENTITY_MANAGER_H
#include "common/XML_Types.h"
#include "parser/parser/Parser_export.h"
#include "ace/Functor.h"
#include "ace/Hash_Map_Manager.h"
#include "ace/Containers_T.h"
typedef ACE_Hash_Map_Entry<ACEXML_String,
ACEXML_String> ACEXML_ENTITY_ENTRY;
typedef ACE_Hash_Map_Manager_Ex<ACEXML_String,
ACEXML_String,
ACE_Hash<ACEXML_String>,
ACE_Equal_To<ACEXML_String>,
ACE_Null_Mutex> ACEXML_ENTITIES_MANAGER;
typedef ACE_Hash_Map_Iterator_Ex<ACEXML_String,
ACEXML_String,
ACE_Hash<ACEXML_String>,
ACE_Equal_To<ACEXML_String>,
ACE_Null_Mutex> ACEXML_ENTITIES_MANAGER_ITER;
typedef ACE_Hash_Map_Reverse_Iterator_Ex<ACEXML_String,
ACEXML_String,
ACE_Hash<ACEXML_String>,
ACE_Equal_To<ACEXML_String>,
ACE_Null_Mutex> ACEXML_ENTITIES_MANAGER_REVERSE_ITER;
/**
* Class to manager and resolve entity references.
*/
class ACEXML_PARSER_Export ACEXML_Entity_Manager
{
public:
/// Default constructor.
ACEXML_Entity_Manager (void);
/// Destructor.
~ACEXML_Entity_Manager (void);
/// Add a new entity declaration.
int add_entity (const ACEXML_Char *ref,
const ACEXML_Char *value);
/// Resolve an entity reference.
const ACEXML_String *resolve_entity (const ACEXML_Char *ref);
private:
ACEXML_ENTITIES_MANAGER entities_;
};
#if defined (__ACEXML_INLINE__)
# include "parser/parser/Entity_Manager.i"
#endif /* __ACEXML_INLINE__ */
#endif /* ACEXML_ENTITY_MANAGER_H */
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