blob: d94cc6798ea7915bce869c1835847cd77af4bb03 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/* -*-C++-*- */
#ifndef TRANSACTION_
#define TRANSACTION_
// ============================================================================
//
// = LIBRARY
// asnmp
//
// = FILENAME
// snmp.h
//
// = DESCRIPTION
// SNMP class defintion. The Snmp class provides an object oriented
// approach to SNMP. The SNMP class is an encapsulation of SNMP
// sessions, gets, sets, etc. The class manages all SNMP
// resources and provides complete retry and timeout capability.
//
// = AUTHOR
// Michael R. MacFaden port to ACE / use Reactor pattern
//
// ============================================================================
#include "ace/Event_Handler.h"
#include "asnmp/target.h"
#include "asnmp/pdu.h"
#include "asnmp/wpdu.h" // cmu adapter class
#include "ace/SOCK_Dgram.h"
class ACE_Export transaction : public ACE_Event_Handler
// = TITLE
// Used to manage the details of a particular transaction betwen
// two SNMP agents. Uses SnmpTarget class to implement retry/timeout
{
public:
transaction(const Pdu& pdu, const UdpTarget& target, ACE_SOCK_Dgram& io);
// constructor
~transaction();
// destructor
int run();
// begin polling for values
int result(Pdu& pdu);
// return pdu with result from agent after run() is completed rc = 0
virtual int handle_input (ACE_HANDLE fd);
// called by reactor when data read on session_
int send();
// transmit buffer command to network...
private:
transaction(const transaction&);
// disallow copy construction
wpdu wp_;
UdpTarget params_;
ACE_INET_Addr addr_;
ACE_SOCK_Dgram session_;
// io object
iovec receive_iovec_; // receive buffer
// incomming msg details
ACE_Addr receive_addr_;
// address msg received from
};
#endif // TRANSACTION_
|