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/* -*-C++-*- */
// $Id$
#ifndef TRANSACTION_
#define TRANSACTION_
// ============================================================================
//
// = LIBRARY
// asnmp
//
// = FILENAME
// transaction.h
//
// = DESCRIPTION
//
// = AUTHOR
// Michael R. MacFaden port to ACE / use Reactor pattern
//
// ============================================================================
#include "ace/Event_Handler.h"
#include "asnmp/target.h"
#include "asnmp/pdu.h"
#include "asnmp/transaction_result.h"
#include "asnmp/wpdu.h" // cmu adapter class
#include "ace/SOCK_Dgram.h"
class ACE_Export transaction : public ACE_Event_Handler
// = TITLE
// Used to manage the details of a particular transaction betwen
// two SNMP agents. Uses SnmpTarget class to implement retry/timeout
{
int retry_counter_;
transaction_result * result_;
public:
transaction(const Pdu& pdu, const UdpTarget& target, ACE_SOCK_Dgram& io);
transaction(ACE_SOCK_Dgram& io);
// constructor
~transaction();
// destructor
int run();
int run(transaction_result *r); // Async interface, with callback object
// begin polling for values
int result(Pdu& pdu, char *comm_str = 0, ACE_INET_Addr *from_addr = 0);
// return pdu with result from agent after run() is completed rc = 0
// optionally get community str
virtual int handle_input (ACE_HANDLE fd);
// called by reactor when data is ready to be read in from OS memory
virtual int handle_timeout (const ACE_Time_Value &, const void *);
// used for resend in asynchronous run()
int send();
// transmit buffer command to network...
const ACE_INET_Addr& get_from_addr() const;
// pre: handle_input called
// retrieve the sender's from address from the last pkt
private:
transaction(const transaction&);
// disallow copy construction
wpdu wp_; // wire pdu
UdpTarget params_; // params
ACE_INET_Addr addr_; // to address
ACE_SOCK_Dgram session_; // io object
iovec receive_iovec_; // receive buffer
ACE_INET_Addr receive_addr_; // from address
};
#endif // TRANSACTION_
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