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// $Id$
#include "Kokyu.h"
#include "Default_Dispatcher_Impl.h"
#if ! defined (__ACE_INLINE__)
#include "Kokyu.i"
#endif /* __ACE_INLINE__ */
ACE_RCSID(Kokyu, Kokyu, "$Id$")
namespace Kokyu
{
int Dispatcher::dispatch (const Dispatch_Command* cmd, const QoSDescriptor& qos)
{
return dispatcher_impl_->dispatch (cmd, qos);
}
int Dispatcher::shutdown ()
{
return dispatcher_impl_->shutdown ();
}
int Dispatcher::activate ()
{
return dispatcher_impl_->activate ();
}
void Dispatcher::implementation (Dispatcher_Impl* impl)
{
auto_ptr<Dispatcher_Impl> tmp_impl (impl);
dispatcher_impl_ = tmp_impl;
//I couldn't use reset because MSVC++ auto_ptr does not have reset method.
//So in configurations where the auto_ptr maps to the std::auto_ptr instead
//of ACE auto_ptr, this would be a problem.
//dispatcher_impl_.reset (impl);
}
Dispatcher*
Dispatcher_Factory::
create_dispatcher(const Dispatcher_Attributes& attrs)
{
Dispatcher* disp;
Dispatcher_Impl* tmp;
ACE_NEW_RETURN (tmp, Default_Dispatcher_Impl, 0);
ACE_NEW_RETURN (disp, Dispatcher, 0);
disp->implementation (tmp);
tmp->init (attrs);
return disp;
}
}
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