1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/* -*- C++ -*- */
/**
* @file Kokyu_defs.h
*
* $Id$
*
* @author Venkita Subramonian (venkita@cs.wustl.edu)
*
*/
#ifndef KOKYU_DEFS_H
#define KOKYU_DEFS_H
#include "ace/pre.h"
#include "ace/Array.h"
#include "ace/Time_Value.h"
#include "ace/Auto_Ptr.h"
#include "ace/Message_Block.h"
#include "ace/Sched_Params.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "kokyu_export.h"
namespace Kokyu
{
typedef long Priority_t;
typedef ACE_Time_Value Deadline_t; //absolute deadline
typedef ACE_Time_Value Execution_Time_t; //execution time
//typedef int Guid_t;
enum Dispatching_Type_t
// Defines the type of prioritization strategy
// to be used by a dispatching queue
{
FIFO_DISPATCHING,
DEADLINE_DISPATCHING,
LAXITY_DISPATCHING
};
enum Criticality_t
// Defines the criticality of the operation.
// For use with Dynamic Scheduler.
{
VERY_LOW_CRITICALITY,
LOW_CRITICALITY,
MEDIUM_CRITICALITY,
HIGH_CRITICALITY,
VERY_HIGH_CRITICALITY
};
enum Importance_t
// Defines the importance of the operation,
// which can be used by the RtecScheduler as a
// "tie-breaker" when other scheduling
// parameters are equal.
{
VERY_LOW_IMPORTANCE,
LOW_IMPORTANCE,
MEDIUM_IMPORTANCE,
HIGH_IMPORTANCE,
VERY_HIGH_IMPORTANCE
};
struct ConfigInfo
{
Priority_t preemption_priority_;
// OS priority of the dispatching thread associated with the queue
Priority_t thread_priority_;
// type of dispatching queue
Dispatching_Type_t dispatching_type_;
};
typedef ACE_Array<ConfigInfo> ConfigInfoSet;
struct QoSDescriptor
{
Priority_t preemption_priority_;
Deadline_t deadline_;
Execution_Time_t execution_time_;
Importance_t importance_;
};
enum Block_Flag_t {BLOCK, UNBLOCK};
/*
struct DSRT_QoSDescriptor
{
long importance_;
long criticality_;
Priority_t priority_;
Deadline_t deadline_;
Execution_Time_t exec_time_;
};
*/
class Kokyu_Export Dispatch_Command
{
public:
Dispatch_Command(int dont_delete = 0);
/// Command callback
virtual int execute () = 0;
int can_be_deleted () const;
void destroy (void);
protected:
/// Destructor
// only inheritance is possible and object should be on heap,
// since object could be handed over to a different thread.
virtual ~Dispatch_Command (void);
private:
int dont_delete_;
};
class non_copyable
{
protected:
non_copyable (void);
~non_copyable (void);
private:
non_copyable (const non_copyable&);
const non_copyable& operator= (const non_copyable&);
};
} //end of namespace
#if defined (__ACE_INLINE__)
#include "Kokyu_defs.i"
#endif /* __ACE_INLINE__ */
#include "ace/post.h"
#endif /* KOKYU_DEFS_H */
|