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path: root/TAO/CIAO/examples/OEP/BasicSP/BMDisplay/BMDisplay_exec.dsp
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# Microsoft Developer Studio Project File - Name="BMDisplay_exec DLL" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=BMDisplay_exec DLL - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE run the tool that generated this project file and specify the
!MESSAGE nmake output type.  You can then use the following command:
!MESSAGE
!MESSAGE NMAKE /f "BMDisplay_exec.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BMDisplay_exec.mak" CFG="BMDisplay_exec DLL - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BMDisplay_exec DLL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "BMDisplay_exec DLL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "BMDisplay_exec DLL - Win32 Release"

# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "."
# PROP Intermediate_Dir "Release\BMDisplay_exec"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD CPP /nologo /W3 /GX /O2 /MD /Zi /GR /I "..\..\..\..\..\orbsvcs\orbsvcs" /I "..\..\..\.." /I "..\..\..\..\ciao" /I "..\..\..\..\.." /I "..\..\..\..\..\tao" /I "..\..\..\..\..\.." /D NDEBUG=1 /D WIN32=1 /D _WINDOWS=1 /D BMDISPLAY_EXEC_BUILD_DLL=1 /FD /c
# SUBTRACT CPP /YX
# ADD RSC /l 0x409 /d NDEBUG=1 /i "..\..\..\..\..\orbsvcs\orbsvcs" /i "..\..\..\.." /i "..\..\..\..\ciao" /i "..\..\..\..\.." /i "..\..\..\..\..\tao" /i "..\..\..\..\..\.."
BSC32=bscmake.exe
# ADD BSC32 /nologo /o".\BMDisplay_exec.bsc"
LINK32=link.exe
# ADD LINK32 advapi32.lib user32.lib /INCREMENTAL:NO BMDisplay_stub.lib BMDisplay_svnt.lib BasicSP_stub.lib BasicSP_svnt.lib CIAO_Server.lib TAO_PortableServer.lib TAO_IORInterceptor.lib TAO_ObjRefTemplate.lib TAO_Security.lib CIAO_Container.lib TAO.lib TAO_IFR_Client.lib TAO_Valuetype.lib CIAO_Client.lib ACE.lib /libpath:".." /libpath:"..\..\..\..\..\tao\PortableServer" /libpath:"..\..\..\..\..\tao\IORInterceptor" /libpath:"..\..\..\..\..\tao\ObjRefTemplate" /libpath:"..\..\..\..\..\orbsvcs\orbsvcs" /libpath:"..\..\..\..\..\tao\IFR_Client" /libpath:"..\..\..\..\..\tao\Valuetype" /libpath:"..\..\..\..\ciao" /libpath:"..\..\..\..\..\tao" /libpath:"..\..\..\..\..\..\ace" /nologo /version:1.3.1 /subsystem:windows /pdb:"..\..\..\..\..\..\bin\BMDisplay_exec.pdb" /dll  /machine:I386 /out:"..\..\..\..\..\..\bin\BMDisplay_exec.dll"

!ELSEIF  "$(CFG)" == "BMDisplay_exec DLL - Win32 Debug"

# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "."
# PROP Intermediate_Dir "Debug\BMDisplay_exec"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /MDd /GR /Gy /I "..\..\..\..\..\orbsvcs\orbsvcs" /I "..\..\..\.." /I "..\..\..\..\ciao" /I "..\..\..\..\.." /I "..\..\..\..\..\tao" /I "..\..\..\..\..\.." /D _DEBUG=1 /D WIN32=1 /D _WINDOWS=1 /D BMDISPLAY_EXEC_BUILD_DLL=1 /FD /c
# SUBTRACT CPP /Fr /YX
# ADD RSC /l 0x409 /d _DEBUG=1 /i "..\..\..\..\..\orbsvcs\orbsvcs" /i "..\..\..\.." /i "..\..\..\..\ciao" /i "..\..\..\..\.." /i "..\..\..\..\..\tao" /i "..\..\..\..\..\.."
BSC32=bscmake.exe
# ADD BSC32 /nologo /o".\BMDisplay_exec.bsc"
LINK32=link.exe
# ADD LINK32 advapi32.lib user32.lib /INCREMENTAL:NO BMDisplay_stubd.lib BMDisplay_svntd.lib BasicSP_stubd.lib BasicSP_svntd.lib CIAO_Serverd.lib TAO_PortableServerd.lib TAO_IORInterceptord.lib TAO_ObjRefTemplated.lib TAO_Securityd.lib CIAO_Containerd.lib TAOd.lib TAO_IFR_Clientd.lib TAO_Valuetyped.lib CIAO_Clientd.lib ACEd.lib /libpath:".." /libpath:"..\..\..\..\..\tao\PortableServer" /libpath:"..\..\..\..\..\tao\IORInterceptor" /libpath:"..\..\..\..\..\tao\ObjRefTemplate" /libpath:"..\..\..\..\..\orbsvcs\orbsvcs" /libpath:"..\..\..\..\..\tao\IFR_Client" /libpath:"..\..\..\..\..\tao\Valuetype" /libpath:"..\..\..\..\ciao" /libpath:"..\..\..\..\..\tao" /libpath:"..\..\..\..\..\..\ace" /nologo /version:1.3.1 /subsystem:windows /pdb:"..\..\..\..\..\..\bin\BMDisplay_execd.pdb" /dll /debug /machine:I386 /out:"..\..\..\..\..\..\bin\BMDisplay_execd.dll"

!ENDIF

# Begin Target

# Name "BMDisplay_exec DLL - Win32 Release"
# Name "BMDisplay_exec DLL - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;cxx;c"
# Begin Source File

SOURCE=.\BMDisplay_exec.cpp
# End Source File
# Begin Source File

SOURCE=.\BMDisplayEIC.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hh"
# Begin Source File

SOURCE=.\BMDisplay_exec.h
# End Source File
# Begin Source File

SOURCE=.\BMDisplayEIC.h
# End Source File
# End Group
# Begin Group "Inline Files"

# PROP Default_Filter "i;inl"
# Begin Source File

SOURCE=.\BMDisplayEIC.i
# End Source File
# End Group
# Begin Group "IDL Files"

# PROP Default_Filter "idl"
# Begin Source File

SOURCE=.\BMDisplayEI.idl

!IF  "$(CFG)" == "BMDisplay_exec DLL - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Invoking IDL Compiler on $(InputPath)
InputPath=.\BMDisplayEI.idl
InputName=BMDisplayEI
InputDir=.

BuildCmds= \
	..\..\..\..\..\..\bin\tao_idl -o . -Wb,export_macro=BMDISPLAY_EXEC_Export -Wb,export_include=BMDisplay_exec_export.h -I..\..\..\..\.. -I..\..\..\..\..\CIAO\ciao -Wb,pre_include="ace\pre.h" -Wb,post_include="ace\post.h" -I ..\..\..\.. -I ..\..\..\..\.. -I ..\..\..\..\..\orbsvcs\orbsvcs -Ge 1 -Sc $(InputPath)

".\$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

".\$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

".\$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

".\$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

".\$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

".\$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

# End Custom Build

!ELSEIF  "$(CFG)" == "BMDisplay_exec DLL - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Invoking IDL Compiler on $(InputPath)
InputPath=.\BMDisplayEI.idl
InputName=BMDisplayEI
InputDir=.

BuildCmds= \
	..\..\..\..\..\..\bin\tao_idl -o . -Wb,export_macro=BMDISPLAY_EXEC_Export -Wb,export_include=BMDisplay_exec_export.h -I..\..\..\..\.. -I..\..\..\..\..\CIAO\ciao -Wb,pre_include="ace\pre.h" -Wb,post_include="ace\post.h" -I ..\..\..\.. -I ..\..\..\..\.. -I ..\..\..\..\..\orbsvcs\orbsvcs -Ge 1 -Sc $(InputPath)

".\$(InputName)C.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

".\$(InputName)C.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

".\$(InputName)C.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

".\$(InputName)S.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

".\$(InputName)S.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

".\$(InputName)S.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

# End Custom Build

!ENDIF

# End Source File
# End Group
# End Target
# End Project