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// $Id$
// This file is generated with "generate_component_mpc.pl Battle"
project(Battle_stub): ciao_client {
after += BBN_UAV_stub
sharedname = Battle_stub
idlflags += -Wb,stub_export_macro=BATTLE_STUB_Export -Wb,stub_export_include=Battle_stub_export.h -Wb,skel_export_macro=BATTLE_SVNT_Export -Wb,skel_export_include=Battle_svnt_export.h
dynamicflags = BATTLE_STUB_BUILD_DLL
IDL_Files {
Battle.idl
}
Source_Files {
BattleC.cpp
}
}
project(Battle_svnt) : ciao_servant {
after += BBN_UAV_svnt Battle_stub
sharedname = Battle_svnt
libs += BBN_UAV_stub BBN_UAV_svnt Battle_stub
idlflags += -Wb,export_macro=BATTLE_SVNT_Export -Wb,export_include=Battle_svnt_export.h
dynamicflags = BATTLE_SVNT_BUILD_DLL
CIDL_Files {
Battle.cidl
}
IDL_Files {
BattleE.idl
}
Source_Files {
BattleEC.cpp
BattleS.cpp
Battle_svnt.cpp
}
}
project(Battle_exec) : ciao_component {
after += BBN_UAV_svnt Battle_svnt
sharedname = Battle_exec
libs += BBN_UAV_stub BBN_UAV_svnt Battle_stub Battle_svnt
idlflags += -Wb,export_macro=BATTLE_EXEC_Export -Wb,export_include=Battle_exec_export.h
dynamicflags = BATTLE_EXEC_BUILD_DLL
IDL_Files {
BattleEI.idl
}
Source_Files {
BattleES.cpp
BattleEIC.cpp
BattleEIS.cpp
Battle_exec.cpp
}
}
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