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// $Id$
// ============================================================================
//
// = LIBRARY
// TAO IDL
//
// = FILENAME
// be_type.h
//
// = DESCRIPTION
// Extension of class AST_Type that provides additional means for C++
// mapping.
//
// = AUTHOR
// Copyright 1994-1995 by Sun Microsystems, Inc.
// and
// Aniruddha Gokhale
//
// ============================================================================
#ifndef BE_TYPE_H
#define BE_TYPE_H
#include "be_decl.h"
#include "ast_type.h"
class TAO_OutStream;
/*
* BE_Type
*/
class be_type : public virtual AST_Type,
public virtual be_decl
{
public:
// =Operations
be_type (void);
// default constructor
be_type (AST_Decl::NodeType nt, UTL_ScopedName *n, UTL_StrList *p);
// constructor
virtual ~be_type (void);
virtual int gen_var_defn (char *interface_local_name = 0);
// generate the _var class definition.
// generate the var definition. If <interface_name> is not 0, generate
// the var defn for that name. Otherwise, do it for the interface you
// are visiting (this).
virtual int gen_var_impl (char *interface_local_name = 0,
char *interface_full_name = 0);
// Generate the implementation for the _var class.
// If any one of the argument is 0, then use the name in <this>,
// otherwise use the name given. Just making the class more useful.
virtual int gen_out_defn (char *interface_name = 0);
// Generate the out class definition. If <interface_name> is not 0,
// generate the out defn for that name. Otherwise, do it for the
// interface you are visiting (this).
virtual int gen_out_impl (char *interface_local_name = 0,
char *interface_full_name = 0);
// Generate the out class implementation.
// If any one of the argument is 0, then use the name giin this
// node, else use the arguments. );
UTL_ScopedName *tc_name (const char *prefix = 0,
const char *suffix = 0);
// Return the typecode name. When both, the prefix and the suffix
// are non null, it computes and returns a tc name. Else, it also
// stores the result in a member variable.
virtual const char *nested_type_name (be_decl *d,
const char *suffix = 0,
const char *prefix = 0);
// type name of a node used when generating declarations
virtual AST_Decl::NodeType base_node_type (void) const;
// Typedefs are tricky to handle, in many points their mapping
// depend on base type they are aliasing. Since typedefs can be
// recursive simply using "base_type->node_type()" will not work, so
// the most "unaliased" type is needed.
virtual idl_bool in_recursion (be_type *node = 0);
// determine if we are involved in some kind of limited recursion. Most types
// cannot be involved except structs and unions.
// If the parameter is 0, we are trying to determine this for ourselves.
// Visiting
virtual int accept (be_visitor* visitor);
// Narrowing
DEF_NARROW_METHODS2 (be_type, AST_Type, be_decl);
DEF_NARROW_FROM_DECL (be_type);
protected:
virtual void compute_tc_name (void);
// computes the fully scoped typecode name
virtual UTL_ScopedName * compute_tc_name (const char *prefix,
const char *suffix);
// Compute and return the value.
UTL_ScopedName *tc_name_;
// typecode name
char *type_name_;
// type name (this uses the ACE NESTED macro)
char *nested_type_name_;
// for the corresponding method.
};
#endif // end of if !defined
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