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//
// $Id$
//
/* -*- c++ -*- */
// ============================================================================
//
// = LIBRARY
// TAO IDL
//
// = FILENAME
// interface.h
//
// = DESCRIPTION
// Concrete visitor for the Interface node.
// This one provides the generic visitor for interfaces from which others
// will inherit.
//
// = AUTHOR
// Aniruddha Gokhale
//
// ============================================================================
#if !defined (_BE_INTERFACE_INTERFACE_H_)
#define _BE_INTERFACE_INTERFACE_H_
// = DESCRIPTION
// Interface code generation is complex, the client stubs require
// two different class and the server also require other two.
// Only one of them includes whatever nested typedefs, exceptions
// and or structures are defined in the interface.
// To break this complexity a different visitor is used for each
// case.
//
// = NOTE
// Visitors were added recently into the compiler, so some
// code is still generated using the old "state oriented" approach;
// notably only the _collocated class is actually generated using
// the visitor, in the other cases (the interface class and the
// skeleton class) we still call back the old code generation
// methods.
//
class be_visitor_interface : public be_visitor_scope
{
//
// = TITLE
// be_visitor_interface
//
// = DESCRIPTION
// This is a concrete visitor for interface that abstracts all common tasks
//
public:
be_visitor_interface (be_visitor_context *ctx);
// constructor
~be_visitor_interface (void);
// destructor
virtual int visit_interface (be_interface *node);
// visit the interface node
// =visit methods on all elements syntactically valid in a Interface scope
virtual int visit_attribute (be_attribute *node);
// visit attribute
virtual int visit_constant (be_constant *node);
// visit a constant
virtual int visit_enum (be_enum *node);
// visit an enum
virtual int visit_exception (be_exception *node);
// visit an exception
virtual int visit_operation (be_operation *node);
// visit operation
virtual int visit_structure (be_structure *node);
// visit a structure
virtual int visit_union (be_union *node);
// visit a union
virtual int visit_typedef (be_typedef *node);
// visit the typedef node
};
#endif /* _BE_INTERFACE_INTERFACE_H_ */
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