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// -*- C++ -*-
//
// $Id$
// ============================================================================
//
// = LIBRARY
// TAO IDL
//
// = FILENAME
// upcall_command_ss.cpp
//
// = DESCRIPTION
// Visitor that generates operation-specific TAO::Upcall_Command
// objects in skeletons.
//
// = AUTHOR
// Ossama Othman
//
// ============================================================================
#ifndef _BE_VISITOR_OPERATION_UPCALL_COMMAND_SS_H_
#define _BE_VISITOR_OPERATION_UPCALL_COMMAND_SS_H_
class be_visitor_operation_upcall_command_ss
: public be_visitor_operation
{
public:
/// constructor
be_visitor_operation_upcall_command_ss (be_visitor_context * ctx);
/// destructor
~be_visitor_operation_upcall_command_ss (void);
/// Same as visit_operation() but override full_skel_name and
/// upcall_command_name.
int visit (be_operation * node,
char const * full_skel_name,
char const * upcall_command_name);
int gen_nested_namespace_begin (be_module *node);
int gen_nested_namespace_end (be_module *node);
private:
/// Generate the upcall.
int gen_upcall (be_operation * node);
};
#endif /* _BE_VISITOR_OPERATION_UPCALL_COMMAND_SS_H_ */
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