// $Id$
struct Bar {
long b1;
char b2;
};
union Foo switch (long) {
case 1: long x;
case 2: Bar y;
default: char z;
};
union Foo2 switch (char) {
case 'a': long x;
case 'b': Foo y;
};
interface a {
struct astruct {
Foo2 a1;
Foo a2;
Bar a3;
};
Foo2 opA(in astruct b);
};