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/* -*- C++ -*- */
// $Id$
// ===========================================================
//
// = LIBRARY
// TAO/examples/Callback_Quoter
//
// = FILENAME
// Consumer_Input_Handler.h
//
// = DESCRIPTION
// Definition of the Consumer_Signal_Handler class.
//
// = AUTHOR
// Kirthika Parameswaran <kirthika@cs.wustl.edu>
//
// ===========================================================
#ifndef CONSUMER_SIGNAL_HANDLER_H
#define CONSUMER_SIGNAL_HANDLER_H
#include "ace/OS.h"
#include "ace/Reactor.h"
#include "ace/Event_Handler.h"
#include "Consumer_Handler.h"
class Consumer_Handler;
class Consumer_Signal_Handler : public ACE_Event_Handler
{
// = TITLE
// Creating a class to handle signal events.
//
// = DESCRIPTION
// Since only signals need to be handled, only the <handle_signal> method
// is overlaoded.
public:
Consumer_Signal_Handler (Consumer_Handler *consumer_handler);
// The consumer_handler refernce will be used to access the servant
// methods.
int handle_signal (int signum,
siginfo_t*,
ucontext_t*);
// This method takes action on an signal event.
int handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask close_mask);
// For removal of the signal handler from the dispatch tables. When
// the handle_signal () returns < 0 this method will be executed
// automatically.
private:
friend class ACE_Shutup_GPlusPlus;
// Turn off g++ warning
~Consumer_Signal_Handler (void);
// Private destructor so that the signal handler is always created
// dynamically and hence the heap doesnt get corrupted.
int quit_on_signal (void);
// Exit gracefully on a signal.
Consumer_Handler *consumer_handler_;
// Reference to the Consumer_Handler which is used in accessing the
// servant methods.
};
#endif /* CONSUMER_SIGNAL_HANDLER_H */
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