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//
// $Id$
//


// = TITLE
//    Navigation and Weapon structs for the Boing DOVE/EventService demo
//
// = DESCRIPTION


struct Navigation {
	long position_latitude;
	long position_longitude;
	unsigned long altitude;
	long heading;
	long roll;
	long pitch;
	// common part
	double utilitzation;
	double overhead;
	unsigned long arrival_time;
	unsigned long deadline_time;
	unsigned long completion_time;	
	unsigned long computation_time;
};


struct Weapon {
        string identifier;
        unsigned long status;
        };

struct Weapons {
	unsigned long number_of_weapons;
	Weapon weapon1;
	Weapon weapon2;
	Weapon weapon3;
	Weapon weapon4;
	Weapon weapon5;
	// common part
	double utilitzation;
	double overhead;
	unsigned long arrival_time;
	unsigned long deadline_time;
	unsigned long completion_time;		
	unsigned long computation_time;
};