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// $Id$
// =========================================================================================================
//
// = FILE
// NavWeap.idl
//
// = DESCRIPTION
// Navigation and Weapon structs for the DOVE/EventService demo.
// = AUTHORS
// Michael Kircher <mk1@cec.wustl.edu>
// Modified by
// Chris Gill <cdgill@cs.wustl.edu>
// =========================================================================================================
#include "CosTimeBase.idl"
struct Navigation {
long position_latitude;
long position_longitude;
unsigned long altitude;
long heading;
long roll;
long pitch;
// common part
double utilization;
double overhead;
TimeBase::TimeT arrival_time;
TimeBase::TimeT deadline_time;
TimeBase::TimeT completion_time;
TimeBase::TimeT computation_time;
unsigned long criticality;
unsigned long update_data;
};
struct Weapons {
unsigned long number_of_weapons;
string weapon1_identifier;
unsigned long weapon1_status;
string weapon2_identifier;
unsigned long weapon2_status;
string weapon3_identifier;
unsigned long weapon3_status;
string weapon4_identifier;
unsigned long weapon4_status;
string weapon5_identifier;
unsigned long weapon5_status;
// common part
double utilization;
double overhead;
TimeBase::TimeT arrival_time;
TimeBase::TimeT deadline_time;
TimeBase::TimeT completion_time;
TimeBase::TimeT computation_time;
unsigned long criticality;
unsigned long update_data;
};
interface NavWeapTerminator
// = DESCRIPTION
// This interface specifies a single operation, used
// to shut down the orb. This allows the orb to
// be shut down cleanly, from within a synchronously
// servant dispatched servant, but with the request
// originating from another thread.
{
void shutdown ();
};
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