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//=============================================================================
/**
* @file Concurrency_Utils.cpp
*
* $Id$
*
* @author Torben Worm <tworm@cs.wustl.edu>
*/
//=============================================================================
#include "ace/streams.h"
#include "orbsvcs/CosConcurrencyControlC.h"
#include "tao/debug.h"
#include "Concurrency_Utils.h"
ACE_RCSID (Concurrency,
Concurrency_Utils,
"$Id$")
// Default constructor
TAO_Concurrency_Server::TAO_Concurrency_Server (void)
{
}
// Constructor which takes an ORB and POA.
TAO_Concurrency_Server::TAO_Concurrency_Server (CORBA::ORB_ptr orb,
PortableServer::POA_ptr poa)
{
CORBA::Object_var obj = this->init (orb, poa);
}
// Function to initialize the concurrency server object under the
// passed orb and poa.
CORBA::Object_ptr
TAO_Concurrency_Server::init (CORBA::ORB_ptr orb,
PortableServer::POA_ptr poa)
{
CORBA::Object_var obj;
ACE_TRY_NEW_ENV
{
// @@ Huh?!?
this->poa_= PortableServer::POA::_duplicate (poa);
// Get the naming context ptr to NameService.
// ACE_TRY_CHECK;
PortableServer::ObjectId_var id =
PortableServer::string_to_ObjectId ("ConcurrencyService");
poa->activate_object_with_id (id.in (),
&this->lock_set_factory_
ACE_ENV_ARG_PARAMETER);
ACE_TRY_CHECK;
// Stringify the objref we'll be implementing, and print it to
// stdout. Someone will take that string and give it to a
// client. Then release the object.
obj =
poa->id_to_reference (id.in ()
ACE_ENV_ARG_PARAMETER);
ACE_TRY_CHECK;
CORBA::String_var str =
orb->object_to_string (obj.in ()
ACE_ENV_ARG_PARAMETER);
ACE_TRY_CHECK;
ACE_DEBUG ((LM_DEBUG,
"listening as object <%s>\n",
str.in ()));
}
ACE_CATCHANY
{
ACE_PRINT_EXCEPTION (ACE_ANY_EXCEPTION,
"Concurrency Service");
return CORBA::Object::_nil ();
}
ACE_ENDTRY;
return obj._retn ();
}
int
TAO_Concurrency_Server::fini (void)
{
ACE_DECLARE_NEW_CORBA_ENV;
ACE_TRY
{
PortableServer::ObjectId_var id =
this->poa_->servant_to_id (&this->lock_set_factory_);
this->poa_->deactivate_object (id.in ()
ACE_ENV_ARG_PARAMETER);
ACE_TRY_CHECK;
}
ACE_CATCHANY
{
if (TAO_debug_level > 0)
{
ACE_PRINT_EXCEPTION (ACE_ANY_EXCEPTION,
ACE_TEXT ("TAO_Concurrency_Server"));
}
return -1;
}
ACE_ENDTRY;
return 0;
}
CC_LockSetFactory *
TAO_Concurrency_Server::GetLockSetFactory(void)
{
return &this->lock_set_factory_;
}
TAO_Concurrency_Server::~TAO_Concurrency_Server (void)
{
}
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