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// -*- C++ -*-
//=============================================================================
/**
* @file Concurrency_Utils.h
*
* $Id$
*
* This class implements a Concurrency Server wrapper class which
* holds a number of lock sets. The server must run in the
* thread per request concurrency model in order to let the
* clients block on the semaphores.
*
*
* @author Torben Worm <tworm@cs.wustl.edu>
*/
//=============================================================================
#ifndef _CONCURRENCY_SERVER_H
#define _CONCURRENCY_SERVER_H
#include /**/ "ace/pre.h"
#include "orbsvcs/CosConcurrencyControlC.h"
#include "orbsvcs/Concurrency/CC_LockSetFactory.h"
#include "orbsvcs/Concurrency/concurrency_serv_export.h"
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class TAO_Concurrency_Server
*
* @brief Defines a wrapper class for the implementation of the
* concurrency server.
*
* This class takes an orb and Poa reference and activates the
* concurrency service lock set factory object under them.
*/
class TAO_Concurrency_Serv_Export TAO_Concurrency_Server
{
public:
// = Initialization and termination methods.
///Default constructor.
TAO_Concurrency_Server (void);
/// Takes the POA under which to register the Concurrency Service
/// implementation object.
TAO_Concurrency_Server (CORBA::ORB_ptr orb,
PortableServer::POA_ptr poa);
/// Destructor.
~TAO_Concurrency_Server (void);
/// Initialize the concurrency server under the given ORB and POA.
CORBA::Object_ptr init (CORBA::ORB_ptr orb,
PortableServer::POA_ptr poa);
/// Cleanup resources.
int fini (void);
/// Get the lock set factory.
CC_LockSetFactory *GetLockSetFactory (void);
private:
/// This is the lock set factory activated under the POA.
CC_LockSetFactory lock_set_factory_;
/// The POA which the lock set factory servant was registered.
PortableServer::POA_var poa_;
};
TAO_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* _CONCURRENCY_SERVER_H */
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