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/* -*- C++ -*- */
// $Id$
//
// ============================================================================
//
// = LIBRARY
// ORBSVCS Real-time Event Channel
//
// = FILENAME
// EC_Event_Channel
//
// = AUTHOR
// Carlos O'Ryan (coryan@cs.wustl.edu)
//
// = DESCRIPTION
// A new implementation of the Real Time Event Services.
// Based on previous work by Tim Harrison (harrison@cs.wustl.edu)
// and other members of the DOC group.
// More details can be found in:
// http://www.cs.wustl.edu/~schmidt/oopsla.ps.gz
// http://www.cs.wustl.edu/~schmidt/JSAC-98.ps.gz
//
//
// ============================================================================
#ifndef TAO_EC_EVENT_CHANNEL_H
#define TAO_EC_EVENT_CHANNEL_H
#include "ace/OS.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
class TAO_EC_Event_Channel : public POA_RtecEventChannelAdmin::EventChannel
{
public:
TAO_EC_Event_Channel (TAO_EC_Factory* factory);
// constructor
virtual ~TAO_EC_Event_Channel (void);
// destructor
virtual void activate (CORBA::Environment& env);
// Create all the objects, connect them, start the internal threads
// (if any), etc.
// After this call the EC can be used.
virtual void shutdown (CORBA::Environment &env);
// Shutdown any internal threads, cleanup all the internal
// structures, flush all the messages, etc.
TAO_EC_Dispatching* dispatching (void) const;
// Access the dispatching module....
TAO_EC_Filter_Builder* filter_builder (void) const;
// Access the filter builder....
TAO_EC_ConsumerAdmin* consumer_admin (void) const;
// Access the consumer admin implementation, useful for controlling
// the activation...
TAO_EC_SupplierAdmin* supplier_admin (void) const;
// Access the supplier admin implementation, useful for controlling
// the activation...
TAO_EC_Timer_Module* timer_module (void) const;
// Access the timer module...
// = The RtecEventChannelAdmin::EventChannel methods...
virtual RtecEventChannelAdmin::ConsumerAdmin_ptr
for_consumers (CORBA::Environment& env);
// The default implementation is:
// this->consumer_admin ()->_this (env);
virtual RtecEventChannelAdmin::SupplierAdmin_ptr
for_suppliers (CORBA::Environment& env);
// The default implementation is:
// this->supplier_admin ()->_this (env);
virtual void destroy (CORBA::Environment &env);
RtecEventChannelAdmin::Observer_Handle
append_observer (RtecEventChannelAdmin::Observer_ptr,
CORBA::Environment &env);
void remove_objserver (RtecEventChannelAdmin::Observer_Handle,
CORBA::Environment &env);
// @@ Do we need to strategize this also????? How???
private:
TAO_EC_Factory *factory_;
// This is the abstract factory that creates all the objects that
// compose an event channel, the event channel simply acts as a
// Mediator among them.
TAO_EC_Dispatching *dispatching_;
// The dispatching "module"...
TAO_EC_ConsumerAdmin *consumer_admin_;
// The ConsumerAdmin implementation....
TAO_EC_SupplierAdmin *supplier_admin_;
// The SupplierAdmin implementation....
TAO_EC_TimerModule *timer_module_;
// The TimerModule...
};
#if defined (__ACE_INLINE__)
#include "EC_Event_Channel.i"
#endif /* __ACE_INLINE__ */
#endif /* TAO_EC_EVENT_CHANNEL_H */
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