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/* -*- C++ -*- */
//
// $Id$
//
#if !defined(TASK_MANAGER_H)
#define TASK_MANAGER_H
#include "ace/ACE.h"
#include "ace/Singleton.h"
#include "orbsvcs/Event_Service_Constants.h"
#include "RT_Task.h"
class ACE_ES_Reactor_Task;
class ACE_Task_Manager
// = TITLE
// Singleton class for the pool of ACE_ReactorTask.
//
// = DESCRIPTION
// The EventChannel uses a pool of ACE_ReactorTask to handle the
// dispatching of Events. In real-time multi-threaded enviroments
// this maps to a different thread per priority.
// This class offers a centralized access point to those tasks and
// some related services.
//
{
public:
typedef ACE_ES_Reactor_Task ReactorTask;
static ACE_Task_Manager* instance();
// Returns the singleton.
ReactorTask* GetReactorTask(RtecScheduler::OS_Priority priority);
// Obtain the ReactorTask for the given priority.
// The Task must have been created already.
ACE_RT_Thread_Manager* ThrMgr();
// Returns a global ThreadManager for the Task pool.
private:
friend class ACE_Singleton<ACE_Task_Manager,ACE_SYNCH_MUTEX>;
ACE_Task_Manager();
void initialize();
private:
ReactorTask *reactorTasks[ACE_Scheduler_MAX_PRIORITIES];
ACE_RT_Thread_Manager thr_mgr;
};
#if defined (__ACE_INLINE__)
#include "Task_Manager.i"
#endif /* __ACE_INLINE__ */
#endif /* TASK_MANAGER_H */
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