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// -*- C++ -*-
//==========================================================================
/**
* @file Event_Service_Constants.h
*
* $Id$
*
* Keep constants required by both Event Service implementation and
* the Scheduling Service implementation.
*
* @author Carlos O'Ryan (coryan@cs.wustl.edu)
*/
//==========================================================================
#ifndef ACE_ES_CONSTANTS_H
#define ACE_ES_CONSTANTS_H
#include /**/ "ace/pre.h"
#include "ace/Message_Block.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Synch.h"
#include "orbsvcs/Time_Utilities.h"
/// This is the number of events a consumer can subscribe to.
const int ACE_ES_MAX_SUBSCRIPTIONS = 32;
// Max number of suppliers that a channel can handle.
//const int ACE_ES_MAX_SUPPLIERS = 100;
/// Max number of consumers that one supplier can have subscribed to
/// one type of event (including source-only). This restriction is
/// very lightweight since subscription lists are dynamic. This
/// constant is only used for ACE_ES_Simple_Set in Event_Channel.* for
/// disconnecting consumers. Since these objects are allocated off the
/// stack, we can increase this number without requiring more heap
/// memory.
const int ACE_ES_MAX_CONSUMERS_PER_SUPPLIER = 100;
// = Predefined event types. All application defined types should be
// relative to ACE_ES_EVENT_UNDEFINED.
const long ACE_ES_EVENT_ANY = 0;
const long ACE_ES_EVENT_SHUTDOWN = 1;
const long ACE_ES_EVENT_ACT = 2;
const long ACE_ES_EVENT_NOTIFICATION = 3;
const long ACE_ES_EVENT_TIMEOUT = 4;
const long ACE_ES_EVENT_INTERVAL_TIMEOUT = 5;
const long ACE_ES_EVENT_DEADLINE_TIMEOUT = 6;
const long ACE_ES_GLOBAL_DESIGNATOR = 7;
const long ACE_ES_CONJUNCTION_DESIGNATOR = 8;
const long ACE_ES_DISJUNCTION_DESIGNATOR = 9;
const long ACE_ES_NEGATION_DESIGNATOR = 10;
const long ACE_ES_LOGICAL_AND_DESIGNATOR = 11;
const long ACE_ES_BITMASK_DESIGNATOR = 12;
const long ACE_ES_MASKED_TYPE_DESIGNATOR = 13;
const long ACE_ES_NULL_DESIGNATOR = 14;
const long ACE_ES_EVENT_UNDEFINED = 16;
// = Predefined event sources.
const long ACE_ES_EVENT_SOURCE_ANY = 0;
/// The max number of priorities provided by the target platform.
/// @todo This should be defined in ACE (somehow) and only mapped here
/// to some variables (and even that is doubtful).
const long ACE_Scheduler_MAX_PRIORITIES = 5;
const TimeBase::TimeT ACE_Scheduler_Rates[ACE_Scheduler_MAX_PRIORITIES] = {
250000, // 40 Hz
500000, // 20 Hz
1000000, // 10 Hz
2000000, // 5 Hz
10000000 // 1 Hz
};
/// The minimum preemption priority.
const long ACE_Scheduler_MIN_PREEMPTION_PRIORITY =
ACE_Scheduler_MAX_PRIORITIES - 1;
/// Max preemption priority.
const long ACE_Scheduler_MAX_PREEMPTION_PRIORITY = 0;
/// This is the maximum sub priority.
const u_long ACE_Scheduler_MAX_SUB_PRIORITY =
ACE_Message_Block::MB_USER - 1;
/// This is the minimum sub priority.
const u_long ACE_Scheduler_MIN_SUB_PRIORITY =
ACE_Message_Block::MB_NORMAL;
#if defined(TAO_EC_USE_RECURSIVE_MUTEX)
typedef TAO_SYNCH_RECURSIVE_MUTEX ACE_ES_MUTEX;
typedef ACE_Guard<ACE_ES_RECURSIVE_MUTEX> ACE_ES_GUARD;
#else
typedef TAO_SYNCH_MUTEX ACE_ES_MUTEX;
typedef ACE_Guard<ACE_ES_MUTEX> ACE_ES_GUARD;
#endif
typedef TAO_SYNCH_RW_MUTEX ACE_ES_RW_LOCK;
typedef ACE_Write_Guard<ACE_ES_RW_LOCK> ACE_ES_WGUARD;
typedef ACE_Read_Guard<ACE_ES_RW_LOCK> ACE_ES_RGUARD;
// ************************************************************
// Channel configuration parameters.
/// ACE_ES_DISPATCHING_MODULE determines what Dispatching Module is
/// used by the channel. ACE_ES_Dispatching_Base is a null dispatcher
/// that can be used to build an EFD.
#define ACE_ES_DISPATCHING_MODULE ACE_ES_Priority_Dispatching
//#define ACE_ES_DISPATCHING_MODULE ACE_ES_Dispatching_Base
/// This is the number of threads spawned for *each* priority queue in
/// the channel's Dispatching Module. This is used by the channel when
/// creating the dispatch module.
const int THREADS_PER_DISPATCH_QUEUE = 1;
/// This is the chunk size of the cached allocator for
/// ACE_ES_Event_Container.
const int ACE_ES_EVENT_CONTAINER_MEMORY_POOL = 1024;
const int ACE_ES_EVENT_MEMORY_POOL = 1024;
const int ACE_ES_DISPATCH_REQUEST_MEMORY_POOL = 1024;
#include /**/ "ace/post.h"
#endif /* ACE_ES_CONSTANTS_H */
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