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// -*- C++ -*-
// $Id$
#include "tao/PortableServer/POAC.h"
#include "Barrier_Guard.h"
#include "StateSyncAgentTask.h"
#include "StateSynchronizationAgent_i.h"
StateSyncAgentTask::StateSyncAgentTask (
CORBA::ORB_ptr orb,
StateSynchronizationAgent_i * agent)
: orb_ (CORBA::ORB::_duplicate (orb)),
agent_ (agent),
sync_ (2),
agent_ref_ (StateSynchronizationAgent::_nil ())
{
}
int
StateSyncAgentTask::svc (void)
{
try
{
{
Barrier_Guard barrier_guard (sync_);
CORBA::Object_var object =
this->orb_->resolve_initial_references ("RootPOA");
PortableServer::POA_var root_poa =
PortableServer::POA::_narrow (object.in ());
PortableServer::POAManager_var poa_manager =
root_poa->the_POAManager ();
// ***************************************************
// activate state synchronzation agent
PortableServer::ObjectId_var ssa_oid =
root_poa->activate_object (agent_);
CORBA::Object_var ssa_object =
root_poa->id_to_reference (ssa_oid.in ());
agent_ref_ =
StateSynchronizationAgent::_narrow (ssa_object.in ());
poa_manager->activate ();
}
this->orb_->run ();
this->orb_->destroy ();
}
catch (const CORBA::Exception& ex)
{
ex._tao_print_exception ("SSA task thread: exception caught:");
return 1;
}
return 0;
}
int
StateSyncAgentTask::activate (long /* flags */,
int /* n_threads */,
int /* force_active */,
long /* priority */,
int /* grp_id */,
ACE_Task_Base* /* task */,
ACE_hthread_t /* thread_handles */ [],
void* /* stack */ [],
size_t /* stack_size */ [],
ACE_thread_t /* thread_ids */ [],
const char* /* thr_name */ [])
{
// This will end up back in our overridden svc() method. We
// want to wait for it to execute the statements in its body
// before returning control to the calling application.
int retval = this->ACE_Task_Base::activate ();
sync_.wait ();
return retval;
}
StateSynchronizationAgent_ptr
StateSyncAgentTask::agent_ref (void)
{
return agent_ref_.in ();
}
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