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// -*- C++ -*-
//=============================================================================
/**
* @file StateSyncAgentTask.h
*
* $Id$
*
* @author Friedhelm Wolf (fwolf@dre.vanderbilt.edu)
*/
//=============================================================================
#ifndef _STATE_SYNC_AGENT_TASK_H_
#define _STATE_SYNC_AGENT_TASK_H_
#include "ace/Task.h"
#include "ace/Barrier.h"
#include "StateSynchronizationAgent_i.h"
#include "ssa_export.h"
class SSA_Export StateSyncAgentTask : public ACE_Task_Base
{
public:
StateSyncAgentTask (CORBA::ORB_ptr orb,
StateSynchronizationAgent_i * agent);
virtual int svc (void);
// Override, calls base class activate(), then wait() on barrier.
virtual int activate (long flags = THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED,
int n_threads = 1,
int force_active = 0,
long priority = ACE_DEFAULT_THREAD_PRIORITY,
int grp_id = -1,
ACE_Task_Base *task = 0,
ACE_hthread_t thread_handles[] = 0,
void *stack[] = 0,
size_t stack_size[] = 0,
ACE_thread_t thread_ids[] = 0,
const char* thr_name[] = 0);
StateSynchronizationAgent_ptr agent_ref (void);
private:
CORBA::ORB_var orb_;
StateSynchronizationAgent_i * agent_;
ACE_Barrier sync_;
StateSynchronizationAgent_var agent_ref_;
};
#endif /* _STATE_SYNC_AGENT_TASK_H_ */
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