summaryrefslogtreecommitdiff
path: root/TAO/orbsvcs/orbsvcs/LoadBalancing/LB_LeastLoaded.cpp
blob: 28a2b745f27f0be37afbde53626e231b49074716 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
// -*- C++ -*-

#include "LB_LeastLoaded.h"
#include "LB_LoadMap.h"
#include "orbsvcs/PortableGroup/PG_conf.h"
#include "tao/debug.h"

ACE_RCSID (LoadBalancing,
           LB_LeastLoaded,
           "$Id$")


#if !defined (__ACE_INLINE__)
#include "LB_LeastLoaded.inl"
#endif /* defined INLINE */


TAO_LB_LeastLoaded::TAO_LB_LeastLoaded (CORBA::Float critical_threshold,
                                        CORBA::Float reject_threshold,
                                        CORBA::Float tolerance,
                                        CORBA::Float dampening,
                                        CORBA::Float per_balance_load)
  : load_map_ (0),
    lock_ (0),
    critical_threshold_ (critical_threshold),
    reject_threshold_ (reject_threshold),
    tolerance_ (tolerance == 0 ? 1 : tolerance),
    dampening_ (dampening),
    per_balance_load_ (per_balance_load)
{
  // A load map that retains previous load values at a given location
  // and lock are only needed if dampening is enabled, i.e. non-zero.
  if (this->dampening_ != 0)
    {
      ACE_NEW (this->load_map_, TAO_LB_LoadMap (TAO_PG_MAX_LOCATIONS));

      ACE_NEW (this->lock_, TAO_SYNCH_MUTEX);
    }
}

TAO_LB_LeastLoaded::~TAO_LB_LeastLoaded (void)
{
  delete this->load_map_;
  delete this->lock_;
}

char *
TAO_LB_LeastLoaded::name (ACE_ENV_SINGLE_ARG_DECL_NOT_USED)
  ACE_THROW_SPEC ((CORBA::SystemException))
{
  return CORBA::string_dup ("LeastLoaded");
}
    
CosLoadBalancing::Properties *
TAO_LB_LeastLoaded::get_properties (ACE_ENV_SINGLE_ARG_DECL)
  ACE_THROW_SPEC ((CORBA::SystemException))
{
  CosLoadBalancing::Properties * props = 0;
  ACE_NEW_THROW_EX (props,
                    CosLoadBalancing::Properties,
                    CORBA::NO_MEMORY (
                      CORBA::SystemException::_tao_minor_code (
                        TAO_DEFAULT_MINOR_CODE,
                        ENOMEM),
                      CORBA::COMPLETED_NO));
  ACE_CHECK_RETURN (props);

  return props;
}
    
void
TAO_LB_LeastLoaded::push_loads (
    const PortableGroup::Location & the_location,
    const CosLoadBalancing::LoadList & loads
    ACE_ENV_ARG_DECL)
  ACE_THROW_SPEC ((CORBA::SystemException))
{
  // Only the first load is used by this load balancing strategy.
  if (loads.length () == 0)
    ACE_THROW (CORBA::BAD_PARAM ());

  CosLoadBalancing::Load load;  // Unused

  this->push_loads (the_location,
                    loads,
                    load
                    ACE_ENV_ARG_PARAMETER);
}

void
TAO_LB_LeastLoaded::push_loads (
    const PortableGroup::Location & the_location,
    const CosLoadBalancing::LoadList & loads,
    CosLoadBalancing::Load & load
    ACE_ENV_ARG_DECL)
{
  if (loads.length () == 0)
    ACE_THROW (CORBA::BAD_PARAM ());

  // Only the first load is used by this load balancing strategy.
  const CosLoadBalancing::Load & new_load = loads[0];

  if (this->load_map_ != 0)
    {
      ACE_GUARD (TAO_SYNCH_MUTEX, guard, *this->lock_);

      TAO_LB_LoadMap::ENTRY * entry;
      if (this->load_map_->find (the_location, entry) == 0)
        {
          CosLoadBalancing::Load & previous_load = entry->int_id_;

          if (previous_load.id != new_load.id)
            ACE_THROW (CORBA::BAD_PARAM ());  // Somebody switched
                                              // LoadIds on us!

          previous_load.value =
            this->effective_load (previous_load.value, new_load.value);

          load = previous_load;
        }
      else
        {
          const CosLoadBalancing::Load eff_load =
            {
              new_load.id,
              this->effective_load (0, new_load.value)
            };

          if (this->load_map_->bind (the_location, eff_load) != 0)
            {
              if (TAO_debug_level > 0)
                ACE_ERROR ((LM_ERROR,
                            "ERROR: TAO_LB_LeastLoaded - "
                            "Unable to push loads\n"));

              ACE_THROW (CORBA::INTERNAL ());
            }

          load = eff_load;
        }
    }
  else
    {
      load.id = new_load.id;
      load.value = this->effective_load (0, new_load.value);      
    }
}

CORBA::Object_ptr
TAO_LB_LeastLoaded::next_member (
    PortableGroup::ObjectGroup_ptr object_group,
    CosLoadBalancing::LoadManager_ptr load_manager
    ACE_ENV_ARG_DECL)
  ACE_THROW_SPEC ((CORBA::SystemException,
                   PortableGroup::ObjectGroupNotFound,
                   PortableGroup::MemberNotFound))
{
  if (CORBA::is_nil (load_manager))
    ACE_THROW_RETURN (CORBA::BAD_PARAM (),
                      CORBA::Object::_nil ());

  PortableGroup::Locations_var locations =
    load_manager->locations_of_members (object_group
                                        ACE_ENV_ARG_PARAMETER);
  ACE_CHECK_RETURN (CORBA::Object::_nil ());

  if (locations->length () == 0)
    ACE_THROW_RETURN (CORBA::TRANSIENT (),
                      CORBA::Object::_nil ());

  // @@ RACE CONDITION.  OBJECT GROUP MEMBERSHIP MAY CHANGE AFTER
  //    RETRIEVING LOCATIONS!  HOW DO WE HANDLE THAT?

  PortableGroup::Location location;
  CORBA::Boolean found_location =
    this->get_location (object_group,
                        load_manager,
                        locations.in (),
                        location);

  if (found_location)
    {
      return load_manager->get_member_ref (object_group,
                                           location
                                           ACE_ENV_ARG_PARAMETER);
    }
  else
    {
      // This should never occur.
      ACE_THROW_RETURN (CORBA::INTERNAL (),
                        CORBA::Object::_nil ());
    }
}

CORBA::Boolean
TAO_LB_LeastLoaded::get_location (
  PortableGroup::ObjectGroup_ptr object_group,
  const CosLoadBalancing::LoadManager_ptr load_manager,
  const PortableGroup::Locations & locations,
  PortableGroup::Location & location)
{
  CORBA::Float min_load = 0;
  CORBA::ULong location_index = 0;
  CORBA::Boolean found_location = 0;

  const CORBA::ULong len = locations.length ();

  for (CORBA::ULong i = 0; i < len; ++i)
    {
      const PortableGroup::Location & loc = locations[i];

      // Retrieve the load list for the location from the LoadManager
      // and push it to this Strategy's load processor.
      CosLoadBalancing::LoadList_var current_loads =
        load_manager->get_loads (loc
                                 ACE_ENV_ARG_PARAMETER);
      ACE_TRY_CHECK;

      CosLoadBalancing::Load load;
      this->push_loads (loc,
                        current_loads.in (),
                        load
                        ACE_ENV_ARG_PARAMETER);
      ACE_TRY_CHECK;

      if (load.value < this->reject_threshold_
          && (i == 0 || load.value < min_load))
        {
          min_load = load.value;
          location_index = i;
          found_location = 1;
        }
      else if (load.value > this->critical_threshold_)
        {
          // The location is overloaded.  Perform load shedding by
          // informing the LoadAlert object associated with the member
          // at that location it should redirect client requests back
          // to the LoadManager.
          //
          // AMI is used to improve member selection times and overall
          // throughput since the LoadAlert object need not be alerted
          // synchronously.  In particular, the load alert can and
          // should be performed in parallel to the member selection.
          load_manager->enable_alert (object_group,
                                      loc
                                      ACE_ENV_ARG_PARAMETER);
          ACE_TRY_CHECK;
        }
      else if (load.value <= this->critical_threshold_)
        {
          // The location is not overloaded
          load_manager->disable_alert (object_group,
                                       loc
                                       ACE_ENV_ARG_PARAMETER);
          ACE_TRY_CHECK;
        }
    }

  if (found_location)
    location = locations[location_index];

  return found_location;
}