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// -*- C++ -*-
//
// $Id$

#ifndef TAO_LOADBALANCINGI_H
#define TAO_LOADBALANCINGI_H

#include "ace/pre.h"

#include "ace/Synch.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "orbsvcs/LoadBalancingS.h"
#include "LB_ObjectGroup_Map.h"

class  TAO_LoadBalancing_ReplicationManager_i :
  public virtual POA_TAO_LoadBalancing::ReplicationManager
{
public:

  TAO_LoadBalancing_ReplicationManager_i (void);
  
  virtual ~TAO_LoadBalancing_ReplicationManager_i (void);

  virtual void register_load_notifier (
    TAO_LoadBalancing::LoadNotifier_ptr load_notifier)
    ACE_THROW_SPEC ((CORBA::SystemException));
  // Register a load notifier with the load balancer
  // ReplicationManager.

  virtual TAO_LoadBalancing::LoadNotifier_ptr get_load_notifier (void)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::InterfaceNotFound));
  // Return a reference to the load notifier in use.

  // = TAO_LoadBalancer::PropertyManager methods

  virtual void set_default_properties (
    const TAO_LoadBalancing::Properties & props)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::InvalidProperty,
                     TAO_LoadBalancing::UnsupportedProperty));
  // Set the default properties to be used by all object groups.

  virtual TAO_LoadBalancing::Properties * get_default_properties (void)
    ACE_THROW_SPEC ((CORBA::SystemException));
  // Get the default properties used by all object groups.

  virtual void remove_default_properties (
    const TAO_LoadBalancing::Properties & props)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::InvalidProperty,
                     TAO_LoadBalancing::UnsupportedProperty));
  // Remove default properties.

  virtual void set_type_properties (
    const char * type_id,
    const TAO_LoadBalancing::Properties & overrides)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::InvalidProperty,
                     TAO_LoadBalancing::UnsupportedProperty));
  // Set properties associated with a given Replica type.  These
  // properties override the default properties.

  virtual TAO_LoadBalancing::Properties * get_type_properties (
    const char * type_id)
    ACE_THROW_SPEC ((CORBA::SystemException));
  // Return the properties associated with a give Replica type.  These
  // properties include the type-specific properties in use, in
  // addition to the default properties that were not overridden.

  virtual void remove_type_properties (
    const char * type_id,
    const TAO_LoadBalancing::Properties & props)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::InvalidProperty,
                     TAO_LoadBalancing::UnsupportedProperty));
  // Remove the given properties associated with the Replica type ID.

  virtual void set_properties_dynamically (
    TAO_LoadBalancing::ObjectGroup_ptr object_group,
    const TAO_LoadBalancing::Properties & overrides)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::ObjectGroupNotFound,
                     TAO_LoadBalancing::InvalidProperty,
                     TAO_LoadBalancing::UnsupportedProperty));
  // Dynamically set the properties associated with a given object
  // group as the load balancer and replicas are being executed.
  // These properties override the type-specific and default
  // properties.

  virtual TAO_LoadBalancing::Properties * get_properties (
    TAO_LoadBalancing::ObjectGroup_ptr object_group)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::ObjectGroupNotFound));
  // Return the properties currently in use by the given object
  // group.  These properties include those that were set dynamically,
  // type-specific properties that weren't overridden, properties that
  // were used when the Replica was created, and default properties
  // that weren't overridden.

  // = TAO_LoadBalancer::ObjectGroupManager methods

  virtual TAO_LoadBalancing::ObjectGroup_ptr create_member (
    TAO_LoadBalancing::ObjectGroup_ptr object_group,
    const TAO_LoadBalancing::Location & the_location,
    const char * type_id,
    const TAO_LoadBalancing::Criteria & the_criteria)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::ObjectGroupNotFound,
                     TAO_LoadBalancing::MemberAlreadyPresent,
                     TAO_LoadBalancing::NoFactory,
                     TAO_LoadBalancing::ObjectNotCreated,
                     TAO_LoadBalancing::InvalidCriteria,
                     TAO_LoadBalancing::CannotMeetCriteria));
  // Create a member using the load balancer ObjectGroupManager, and
  // add the created object to the ObjectGroup.

  virtual TAO_LoadBalancing::ObjectGroup_ptr add_member (
    TAO_LoadBalancing::ObjectGroup_ptr object_group,
    const TAO_LoadBalancing::Location & the_location,
    CORBA::Object_ptr member)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::ObjectGroupNotFound,
                     TAO_LoadBalancing::MemberAlreadyPresent,
                     TAO_LoadBalancing::ObjectNotAdded));
  // Add an existing object to the ObjectGroup.

  virtual TAO_LoadBalancing::ObjectGroup_ptr remove_member (
    TAO_LoadBalancing::ObjectGroup_ptr object_group,
    const TAO_LoadBalancing::Location & the_location)
  ACE_THROW_SPEC ((CORBA::SystemException,
                   TAO_LoadBalancing::ObjectGroupNotFound,
                   TAO_LoadBalancing::MemberNotFound));
  // Remove an object at a specific location from the given
  // ObjectGroup.  Deletion of application created objects must be
  // deleted by the application.  Objects created by the
  // infrastructure (load balancer) will be deleted by the
  // infrastructure.

  virtual TAO_LoadBalancing::Locations * locations_of_members (
    TAO_LoadBalancing::ObjectGroup_ptr object_group)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::ObjectGroupNotFound));
  // Return the locations of the members in the given ObjectGroup.

  virtual TAO_LoadBalancing::ObjectGroupId get_object_group_id (
    TAO_LoadBalancing::ObjectGroup_ptr object_group)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::ObjectGroupNotFound));
  // Return the ObjectGroupId for the given ObjectGroup.

  virtual TAO_LoadBalancing::ObjectGroup_ptr get_object_group_ref (
    TAO_LoadBalancing::ObjectGroup_ptr object_group)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::ObjectGroupNotFound));
  // @@ Does this method make sense for load balanced objects?

  virtual CORBA::Object_ptr get_member_ref (
    TAO_LoadBalancing::ObjectGroup_ptr object_group,
    const TAO_LoadBalancing::Location & loc)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::ObjectGroupNotFound,
                     TAO_LoadBalancing::MemberNotFound));
  // Return the reference corresponding to the Replica of a given
  // ObjectGroup at the given location.

  // = TAO_LoadBalancer::GenericFactory methods

  virtual CORBA::Object_ptr create_object (
    const char * type_id,
    const TAO_LoadBalancing::Criteria & the_criteria,
    TAO_LoadBalancing::GenericFactory::FactoryCreationId_out
      factory_creation_id)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::NoFactory,
                     TAO_LoadBalancing::ObjectNotCreated,
                     TAO_LoadBalancing::InvalidCriteria,
                     TAO_LoadBalancing::InvalidProperty,
                     TAO_LoadBalancing::CannotMeetCriteria));
  // Create an object of the specified type that adheres to the
  // restrictions defined by the provided Criteria.  The out
  // FactoryCreationId parameter may be passed to the delete_object()
  // method to delete the object.

  virtual void delete_object (
    const TAO_LoadBalancing::GenericFactory::FactoryCreationId &
      factory_creation_id)
    ACE_THROW_SPEC ((CORBA::SystemException,
                     TAO_LoadBalancing::ObjectNotFound));
  // Delete the object corresponding to the provided
  // FactoryCreationId.  If the object is actually an ObjectGroup,
  // then all members within the ObjectGroup will be deleted.
  // Afterward, the ObjectGroup itself will be deleted.

private:

  void create_object_i (
    const char * type_id,
    CORBA::UShort initial_number_replicas,
    TAO_LoadBalancing::FactoryInfos &factory_infos,
    CORBA::Environment &ACE_TRY_ENV)
  ACE_THROW_SPEC ((CORBA::SystemException,
                   TAO_LoadBalancing::NoFactory,
                   TAO_LoadBalancing::ObjectNotCreated,
                   TAO_LoadBalancing::InvalidCriteria,
                   TAO_LoadBalancing::InvalidProperty,
                   TAO_LoadBalancing::CannotMeetCriteria));
  // Helper method that creates replicas of the given type.

  int get_initial_number_replicas (
    const char *type_id,
    const TAO_LoadBalancing::Criteria &the_criteria,
    CORBA::UShort &initial_number_replicas) const;
  // Extract the value of the InitialNumberReplicas property from
  // the_criteria.

  int get_factory_infos (
    const char *type_id,
    const TAO_LoadBalancing::Criteria &the_criteria,
    TAO_LoadBalancing::FactoryInfos &factory_infos) const;
  // Extract the value of the Factories property from the_criteria.
  // This method ensures that the locations in the returned
  // FactoryInfos are unique.  This is necessary to ensure that only
  // one replica of a given type is created by the load balancer at a
  // given location.

  int init (PortableServer::POA_ptr root_poa);
  // Create a POA with the appropriate policies to support
  // ServantLocators (i.e. the ReplicaLocator).

  void get_ObjectId (PortableServer::ObjectId &oid,
                     TAO_LB_ObjectGroup_EXT_ID &ext_id);
  // Get a new ObjectId to be used when creating a new ObjectGroup.
  // An ObjectId created by this method will never be reused within
  // the scope of a given ReplicationManager.  A value suitable for
  // use in a map association <ext_id> is also returned.

  void operator= (TAO_LoadBalancer::FactoryInfo &lhs,
                  const TAO_LoadBalancer::FactoryInfo &rhs);
  // Assignment operator for TAO_LoadBalancer::FactoryInfo instances.

private:

  TAO_LB_ReplicaLocator locator_;
  // The object that tells the invoking client to forward its requests
  // from the LoadBalancer to an actual replica.

  PortableServer::POA_var poa_;
  // The POA that dispatches requests to the ReplicaLocator.

  CORBA::ULong next_oid_;
  // ObjectId to be used for the next ObjectGroup that is created.

  TAO_LB_ObjectGroup_Map object_group_map_;
  // Map between RepositoryId, ObjectGroup reference, replica list and
  // factory creation ID.

  CORBA::ULong next_factory_num_;
  // Value that is used when assigning a FactoryCreationId to the
  // factory that was used to create a given ObjectGroup.  The
  // FactoryCreationId is typically comprised of this value in
  // addition to another value that makes it unique to a given Load
  // Balancer.

};

#include "ace/post.h"

#endif  /* LOADBALANCINGI_H */