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// $Id$

// ============================================================================
//
// = LIBRARY
//    cos
//
// = FILENAME
//   CosNaming_i.cpp
//
// = AUTHOR
//    Marina Spivak <marina@cs.wustl.edu> and
//    Sergio Flores-Gaitan <sergio@cs.wustl.edu>
//
// ============================================================================

#include "CosNaming_i.h"

ACE_RCSID(Naming, CosNaming_i, "$Id$")

TAO_NamingContext::TAO_NamingContext (PortableServer::POA_ptr poa,
                                      const char *poa_id,
                                      size_t default_hash_table_size,
                                      int root)
  : context_ (default_hash_table_size),
    root_ (root),
    lock_ (0),
    poa_ (PortableServer::POA::_duplicate (poa)),
    counter_ (0),
    hash_table_size_ (default_hash_table_size),
    poa_id_ (poa_id)
{
  // Get the lock from the ORB, which knows what type is appropriate.
  // This method must be called AFTER the ORB has been initialized via
  // <CORBA::ORB_init> since otherwise <TAO_ORB_Core_instance> won't
  // work correctly...
  ACE_ALLOCATOR (this->lock_,
                 TAO_ORB_Core_instance ()->server_factory ()->create_servant_lock ());
}

TAO_NamingContext::~TAO_NamingContext (void)
{
  delete this->lock_;
}

// Return the Default POA of this Servant

PortableServer::POA_ptr
TAO_NamingContext::_default_POA (CORBA::Environment &/*env*/)
{
  return PortableServer::POA::_duplicate (this->poa_.in ());
}

CosNaming::NamingContext_ptr
TAO_NamingContext::get_context (const CosNaming::Name &name,
                               CORBA::Environment &_env)
{
  // The naming context we will return.
  CosNaming::NamingContext_var result =
    CosNaming::NamingContext::_nil ();

  // Create compound name to be resolved (<name> - last component).
  // To avoid copying (and thus memory allocations), we can just reuse
  // <name>'s buffer, since we will not be modifying it.
  CORBA::ULong len = name.length ();
  CosNaming::Name comp_name (name.maximum (),
                             len - 1,
                             ACE_const_cast
                             (CosNaming::NameComponent*,
                              name.get_buffer ()));
  TAO_TRY
    {
      // Resolve the name.
      CORBA::Object_var context = resolve (comp_name,
                                           TAO_TRY_ENV);
      TAO_CHECK_ENV;

      // @@ There may be a check for context being nil needed.

      // Try narrowing object reference to a context type.
      result = CosNaming::NamingContext::_narrow (context.in (),
                                                  TAO_TRY_ENV);
      TAO_CHECK_ENV;
    }
  TAO_CATCH (CosNaming::NamingContext::NotFound, ex)
    {
      // Add the last component of the name, which was stripped before
      // the call to resolve.
      CORBA::ULong rest_len = ex.rest_of_name.length ();
      ex.rest_of_name.length (rest_len + 1);
      ex.rest_of_name[rest_len] = name[len - 1];

      if (ex.why == CosNaming::NamingContext::not_object)
        ex.why = CosNaming::NamingContext::missing_node;

      TAO_RETHROW_RETURN (result._retn ());
    }
  TAO_CATCHANY
    {
      TAO_RETHROW_RETURN (result._retn ());
    }
  TAO_ENDTRY;
  // This has to be outside the TRY block, othewise we'll catch our
  // own exception.
  if (CORBA::is_nil (result.in ()))
    {
      CosNaming::Name rest;
      rest.length (2);
      rest[0] = name[len - 2];
      rest[1] = name[len - 1];
      TAO_THROW_RETURN (CosNaming::NamingContext::NotFound (CosNaming::NamingContext::not_context,
                                                            rest),
                         result._retn());
    }
  // Finally, if everything went smoothly, just return the resolved
  // context.
  return result._retn ();
}

void
TAO_NamingContext::bind (const CosNaming::Name& n,
                        CORBA::Object_ptr obj,
                        CORBA::Environment &_env)
{
  ACE_GUARD_THROW (ACE_Lock, ace_mon, *this->lock_, CORBA::INTERNAL (CORBA::COMPLETED_NO));

  // Get the length of the name.
  CORBA::ULong len = n.length ();

  // Check for invalid name.
  if (len == 0)
    TAO_THROW (CosNaming::NamingContext::InvalidName());

  // If we received compound name, resolve it to get the context in
  // which the binding should take place, then perform the binding on
  // target context.
  if (len > 1)
    {
      TAO_TRY
        {
          CosNaming::NamingContext_var context = 
            this->get_context (n, TAO_TRY_ENV);
          TAO_CHECK_ENV;

          CosNaming::Name simple_name;
          simple_name.length (1);
          simple_name[0] = n[len - 1];
          context->bind (simple_name, obj, TAO_TRY_ENV);
          TAO_CHECK_ENV;
        }
      TAO_CATCHANY
        {
          TAO_RETHROW;
        }
      TAO_ENDTRY;
    }
  // If we received a simple name, we need to bind it in this context.
  else
    {
      TAO_IntId entry (obj, CosNaming::nobject);
      TAO_ExtId name (n[0].id, n[0].kind);

      // Try binding the name.
      int result = this->context_.bind (name, entry);
      if (result == 1)
        TAO_THROW (CosNaming::NamingContext::AlreadyBound());

      // Something went wrong with the internal structure
      else if (result == -1)
        TAO_THROW (CORBA::INTERNAL (CORBA::COMPLETED_NO));
    }
}

void
TAO_NamingContext::rebind (const CosNaming::Name& n,
                          CORBA::Object_ptr obj,
                          CORBA::Environment &_env)
{
  ACE_GUARD_THROW (ACE_Lock, ace_mon, *this->lock_, CORBA::INTERNAL (CORBA::COMPLETED_NO));

  // Get the length of the name.
  CORBA::ULong len = n.length ();

  // Check for invalid name.
  if (len == 0)
    TAO_THROW (CosNaming::NamingContext::InvalidName());

  // If we received compound name, resolve it to get the context in
  // which the rebinding should take place, then perform the rebinding
  // on target context.
  if (len > 1)
    {
      TAO_TRY
        {
          CosNaming::NamingContext_var context = 
            get_context (n, TAO_TRY_ENV);
          TAO_CHECK_ENV;

          CosNaming::Name simple_name;
          simple_name.length (1);
          simple_name[0] = n[len - 1];
          context->rebind (simple_name, obj, TAO_TRY_ENV);
          TAO_CHECK_ENV;
        }
      TAO_CATCHANY
        {
          TAO_RETHROW;
        }
      TAO_ENDTRY;
    }
  else
    {
      // If we received a simple name, we need to rebind it in this
      // context.

      TAO_IntId entry (obj, CosNaming::nobject);
      TAO_ExtId name (n[0].id, n[0].kind);
      TAO_IntId oldentry;
      TAO_ExtId oldname;

      // Try rebinding the name.
      int result = this->context_.rebind (name,
                                          entry,
                                          oldname,
                                          oldentry);
      // Something went wrong with the internal structure
      if (result == -1)
        TAO_THROW (CORBA::INTERNAL (CORBA::COMPLETED_NO));
    }
}

void
TAO_NamingContext::bind_context (const CosNaming::Name &n,
                                CosNaming::NamingContext_ptr nc,
                                CORBA::Environment &_env)
{
  ACE_GUARD_THROW (ACE_Lock, ace_mon, *this->lock_, CORBA::INTERNAL (CORBA::COMPLETED_NO));

  // Get the length of the name.
  CORBA::ULong len = n.length ();

  // Check for invalid name.
  if (len == 0)
    TAO_THROW (CosNaming::NamingContext::InvalidName());

  // If we received compound name, resolve it to get the context in
  // which the binding should take place, then perform the binding on
  // target context.
  if (len > 1)
    {
      TAO_TRY
        {
          CosNaming::NamingContext_var context =
            get_context (n, TAO_TRY_ENV);
          TAO_CHECK_ENV;

          CosNaming::Name simple_name;
          simple_name.length (1);
          simple_name[0] = n[len - 1];
          context->bind_context (simple_name, nc, TAO_TRY_ENV);
          TAO_CHECK_ENV;
        }
      TAO_CATCHANY
        {
          TAO_RETHROW;
        }
      TAO_ENDTRY;
    }
  // If we received a simple name, we need to bind it in this context.
  else
    {
      TAO_IntId entry (nc, CosNaming::ncontext);
      TAO_ExtId name (n[0].id, n[0].kind);

      // Try binding the name.
      int result = this->context_.bind (name, entry);
      if (result == 1)
        TAO_THROW (CosNaming::NamingContext::AlreadyBound());

      // Something went wrong with the internal structure
      else if (result == -1)
        TAO_THROW (CORBA::INTERNAL (CORBA::COMPLETED_NO));
    }
}

void
TAO_NamingContext::rebind_context (const CosNaming::Name &n,
                                  CosNaming::NamingContext_ptr nc,
                                  CORBA::Environment &_env)
{
  ACE_GUARD_THROW (ACE_Lock, ace_mon, *this->lock_, CORBA::INTERNAL (CORBA::COMPLETED_NO));

  // Get the length of the name.
  CORBA::ULong len = n.length ();

  // Check for invalid name.
  if (len == 0)
    TAO_THROW (CosNaming::NamingContext::InvalidName());

  // If we received compound name, resolve it to get the context in
  // which the rebinding should take place, then perform the rebinding
  // on target context.
  if (len > 1)
    {
      TAO_TRY
        {
          CosNaming::NamingContext_var context =
            get_context (n, TAO_TRY_ENV);
          TAO_CHECK_ENV;

          CosNaming::Name simple_name;
          simple_name.length (1);
          simple_name[0] = n[len - 1];
          context->rebind_context (simple_name, nc, TAO_TRY_ENV);
          TAO_CHECK_ENV;
        }
      TAO_CATCHANY
        {
          TAO_RETHROW;
        }
      TAO_ENDTRY;
    }
  // If we received a simple name, we need to rebind it in this
  // context.
  else
    {
      TAO_IntId entry (nc, CosNaming::ncontext);
      TAO_ExtId name (n[0].id, n[0].kind);
      TAO_IntId oldentry;
      TAO_ExtId oldname;

      // Try rebinding the name.
      if (this->context_.rebind (name,
                                 entry,
                                 oldname,
                                 oldentry) < 0)
        TAO_THROW (CORBA::INTERNAL (CORBA::COMPLETED_NO));
    }
}

CORBA::Object_ptr
TAO_NamingContext::resolve (const CosNaming::Name& n,
                           CORBA::Environment &_env)
{
  CORBA::Object_ptr result = CORBA::Object::_nil ();
  ACE_GUARD_THROW_RETURN (ACE_Lock, ace_mon, *this->lock_,
                          CORBA::INTERNAL (CORBA::COMPLETED_NO),
                          result);

  // Get the length of the name.
  CORBA::ULong len = n.length ();

  // Check for invalid name.
  if (len == 0)
    TAO_THROW_RETURN (CosNaming::NamingContext::InvalidName(),
                      result);

  // Resolve the first component of the name.
  TAO_ExtId name (n[0].id, n[0].kind);
  TAO_IntId entry;

  if (this->context_.find (name,
                           entry) == -1)
    TAO_THROW_RETURN (CosNaming::NamingContext::NotFound 
                      (CosNaming::NamingContext::not_object,
                       n),
                      result);
  result = entry.ref_;

  //@@ Once TAO_TRY_THROW is implemented, the whole if (len > 1) can be put in a try block
  //with rethrow in CATCHANY.

  // If the name we have to resolve is a compound name we need to
  // recursively resolve it.
  if (len > 1)
    {
      CosNaming::NamingContext_var context =
        CosNaming::NamingContext::_nil ();
      if (entry.type_ == CosNaming::ncontext)
        {
          TAO_TRY
            {
              context = CosNaming::NamingContext::_narrow (result,
                                                           TAO_TRY_ENV);
              TAO_CHECK_ENV;
            }
          TAO_CATCHANY
            {
              TAO_RETHROW_RETURN (context._retn ());
            }
          TAO_ENDTRY;
        }
      else
        TAO_THROW_RETURN (CosNaming::NamingContext::NotFound (CosNaming::NamingContext::not_context,
                                                              n),
                          context._retn ());
      if (CORBA::is_nil (context.in ()))
        TAO_THROW_RETURN (CosNaming::NamingContext::NotFound (CosNaming::NamingContext::not_context,
                                                              n),
                          context._retn ());
      else
        {
          // Recursively call resolve on <n> without the first component.

          // We need a name just like <n> but without the first
          // component.  Instead of copying data we can reuse <n>'s
          // buffer since we will only be using it for 'in' parameters
          // (no modifications).
          CosNaming::Name rest_of_name
            (n.maximum () - 1,
             n.length () - 1,
             ACE_const_cast (CosNaming::NameComponent*,
                             n.get_buffer ())
             + 1);
          // If there are any exceptions, they will propagate up.
          return context->resolve (rest_of_name,
                                   _env);
        }
    }
  // If the name we had to resolve was simple, we just need to return
  // the result.  Since we don't want the result to be destroyed when
  // this method returns we need to duplicate it.
  return CORBA::Object::_duplicate (result);
}

void
TAO_NamingContext::unbind (const CosNaming::Name& n,
                          CORBA::Environment &_env)
{
  ACE_GUARD_THROW (ACE_Lock, ace_mon, *this->lock_, CORBA::INTERNAL (CORBA::COMPLETED_NO));

  // Get the length of the name.
  CORBA::ULong len = n.length ();

  // Check for invalid name.
  if (len == 0)
    TAO_THROW (CosNaming::NamingContext::InvalidName());

  // If we received compound name, resolve it to get the context in
  // which the unbinding should take place, then perform the unbinding
  // on target context.
  if (len > 1)
    {
      TAO_TRY
        {
          CosNaming::NamingContext_var context =
            get_context (n, TAO_TRY_ENV);
          TAO_CHECK_ENV;

          CosNaming::Name simple_name;
          simple_name.length (1);
          simple_name[0] = n[len - 1];
          context->unbind (simple_name, TAO_TRY_ENV);
          TAO_CHECK_ENV;
        }
      TAO_CATCHANY
        {
          TAO_RETHROW;
        }
      TAO_ENDTRY;
    }
  // If we received a simple name, we need to unbind it in this
  // context.
  else
    {
      TAO_ExtId name (n[0].id, n[0].kind);
      // Try unbinding the name.
      if (this->context_.unbind (name) == -1)
        TAO_THROW (CosNaming::NamingContext::NotFound 
                   (CosNaming::NamingContext::not_object,
                    n));
    }
}

CosNaming::NamingContext_ptr
TAO_NamingContext::new_context (CORBA::Environment &_env)
{
  ACE_GUARD_THROW_RETURN (ACE_Lock,
                          ace_mon,
                          *this->lock_,
                          CORBA::INTERNAL (CORBA::COMPLETED_NO),
                          CosNaming::NamingContext::_nil ());

  TAO_NamingContext *c = 0;
  CosNaming::NamingContext_var result;
  char poa_id[BUFSIZ];
  ACE_OS::sprintf (poa_id,
                   "%s_%ld",
                   this->poa_id_.c_str (),
                   this->counter_++);

  ACE_NEW_THROW_RETURN (c,
                        TAO_NamingContext (poa_.in (),
                                           poa_id,
                                           this->hash_table_size_),
                        CORBA::NO_MEMORY (CORBA::COMPLETED_NO),
                        result._retn ());
  TAO_TRY
    {
      PortableServer::ObjectId_var id =
        PortableServer::string_to_ObjectId (poa_id);

      this->poa_->activate_object_with_id (id.in (),
                                           c,
                                           TAO_TRY_ENV);
      TAO_CHECK_ENV;

      result = c->_this (TAO_TRY_ENV);
      TAO_CHECK_ENV;

      return result._retn ();
    }
  TAO_CATCHANY
    {
      delete c;
      TAO_RETHROW_RETURN (result._retn ());
    }
  TAO_ENDTRY;

  return result._retn ();
}

CosNaming::NamingContext_ptr
TAO_NamingContext::bind_new_context (const CosNaming::Name& n,
                                    CORBA::Environment &_env)
{
  CosNaming::NamingContext_var result =
    CosNaming::NamingContext::_nil ();

  result = new_context (_env);
  TAO_CHECK_ENV_RETURN (_env, CosNaming::NamingContext::_nil ());

  TAO_TRY
    {
      bind_context (n,
                    result.in (),
                    TAO_TRY_ENV);
      TAO_CHECK_ENV;
    }
  TAO_CATCHANY
    {
      result->destroy (_env);
      TAO_RETHROW_RETURN (CosNaming::NamingContext::_nil ());
    }
  TAO_ENDTRY;

  return result._retn ();
}

void
TAO_NamingContext::destroy (CORBA::Environment &_env)
{
  {
    ACE_GUARD_THROW (ACE_Lock,
                     ace_mon,
                     *this->lock_,
                     CORBA::INTERNAL (CORBA::COMPLETED_NO));

    if (this->context_.current_size () != 0)
      TAO_THROW (CosNaming::NamingContext::NotEmpty());

    if (this->root_ != 0)
      return; // Destroy is a no-op on a root context.
    else
      {
        TAO_TRY
          {
            PortableServer::POA_var poa =
              this->_default_POA (TAO_TRY_ENV);
            TAO_CHECK_ENV;

            PortableServer::ObjectId_var id =
              poa->servant_to_id (this,
                                  TAO_TRY_ENV);
            TAO_CHECK_ENV;

            poa->deactivate_object (id.in (),
                                    TAO_TRY_ENV);
            TAO_CHECK_ENV;
          }
        TAO_CATCHANY
          {
            TAO_RETHROW;
          }
        TAO_ENDTRY;
      }
  }

  // Let go of the lock and commit suicide.  We *must* be dynamically
  // allocated for this to work right...
  if (this->root_ == 0)
    delete this;
}

void
TAO_NamingContext::list (CORBA::ULong how_many,
                        CosNaming::BindingList_out bl,
                        CosNaming::BindingIterator_out bi,
                        CORBA::Environment &_env)
{
  // Allocate nil out parameters in case we won't be able to complete
  // the operation.
  bi = CosNaming::BindingIterator::_nil ();
  ACE_NEW_THROW (bl,
                 CosNaming::BindingList (0),
                 CORBA::NO_MEMORY (CORBA::COMPLETED_NO));

  // Obtain a lock before we proceed with the operation.
  ACE_GUARD_THROW (ACE_Lock,
                   ace_mon,
                   *this->lock_,
                   CORBA::INTERNAL (CORBA::COMPLETED_NO));

  // Dynamically allocate hash map iterator.
  TAO_NamingContext::HASH_MAP::ITERATOR *hash_iter = 0;
  ACE_NEW_THROW (hash_iter,
                 TAO_NamingContext::HASH_MAP::ITERATOR (context_),
                 CORBA::NO_MEMORY (CORBA::COMPLETED_NO));

  // Number of bindings that will go into the BindingList.
  CORBA::ULong n;

  // A pointer to BindingIterator servant.
  TAO_BindingIterator *bind_iter = 0;

  // Calculate number of bindings that will go into bl.
  if (this->context_.current_size () > how_many)
    n = how_many;
  else
    n = this->context_.current_size ();

  // Use hash iterator to populate a BindingList with bindings.
  bl->length (n);

  TAO_NamingContext::HASH_MAP::ENTRY *hash_entry;

  for (CORBA::ULong i = 0; i < n; i++)
    {
      hash_iter->next (hash_entry);
      hash_iter->advance ();

      if (populate_binding (hash_entry, bl[i]) == 0)
        {
          delete hash_iter;
          TAO_THROW (CORBA::NO_MEMORY(CORBA::COMPLETED_NO));
        }
    }

  // Now we are done with the BindingsList, and we can follow up on
  // the iterator business.

  // If we do not need to pass back BindingIterator.
  if (this->context_.current_size () <= how_many)
    delete hash_iter;
  else
    {
      TAO_TRY
        {
          // Create a BindingIterator for return.
          list_helper (bind_iter,
                       hash_iter,
                       TAO_TRY_ENV);
          TAO_CHECK_ENV;

          char poa_id[BUFSIZ];
          ACE_OS::sprintf (poa_id,
                           "%s_%ld",
                           this->poa_id_.c_str (),
                           this->counter_++);

          PortableServer::ObjectId_var id =
            PortableServer::string_to_ObjectId (poa_id);

          this->poa_->activate_object_with_id (id.in (),
                                               bind_iter,
                                               TAO_TRY_ENV);
          TAO_CHECK_ENV;

          bi = bind_iter->_this (TAO_TRY_ENV);
          TAO_CHECK_ENV;
        }
      TAO_CATCHANY
        {
          delete bind_iter;
          TAO_RETHROW;
        }
      TAO_ENDTRY;
    }
}

void
TAO_NamingContext::list_helper (TAO_BindingIterator* &bind_iter,
                               TAO_NamingContext::HASH_MAP::ITERATOR *hash_iter,
                               CORBA::Environment &_env)
{
  TAO_TRY
    {
      ACE_NEW_TRY_THROW (bind_iter,
                         TAO_BindingIterator (hash_iter, this->poa_.in (), this->lock_),
                         CORBA::NO_MEMORY (CORBA::COMPLETED_NO));
      TAO_CHECK_ENV;
    }
  TAO_CATCHANY
    {
      delete hash_iter;
      TAO_RETHROW;
    }
  TAO_ENDTRY;
}

TAO_BindingIterator::TAO_BindingIterator (TAO_NamingContext::HASH_MAP::ITERATOR *hash_iter,
                                          PortableServer::POA_ptr poa,
                                          ACE_Lock *lock)
  : hash_iter_ (hash_iter),
    lock_ (lock),
    poa_ (PortableServer::POA::_duplicate (poa))

{
}

TAO_BindingIterator::~TAO_BindingIterator (void)
{
  delete hash_iter_;
}

// Return the Default POA of this Servant
PortableServer::POA_ptr
TAO_BindingIterator::_default_POA (CORBA::Environment &/*env*/)
{
  return PortableServer::POA::_duplicate (this->poa_.in ());
}

CORBA::Boolean
TAO_BindingIterator::next_one (CosNaming::Binding_out b,
                              CORBA::Environment &_env)
{
  CosNaming::Binding *binding;

  // Allocate a binding to be returned (even if there no more
  // bindings, we need to allocate an out parameter.)
  ACE_NEW_THROW_RETURN (binding,
                        CosNaming::Binding,
                        CORBA::NO_MEMORY (CORBA::COMPLETED_NO),
                        0);
  b = binding;

  ACE_GUARD_THROW_RETURN (ACE_Lock,
                          ace_mon,
                          *this->lock_,
                          CORBA::INTERNAL (CORBA::COMPLETED_NO), 0);
  // If there are no more bindings.
  if (hash_iter_->done ())
    return 0;
  else
    {
      TAO_NamingContext::HASH_MAP::ENTRY *hash_entry;
      hash_iter_->next (hash_entry);

      if (TAO_NamingContext::populate_binding (hash_entry, *binding) == 0)
        TAO_THROW_RETURN (CORBA::NO_MEMORY (CORBA::COMPLETED_NO), 0);

      hash_iter_->advance ();
      return 1;
    }
}

int
TAO_NamingContext::populate_binding (TAO_NamingContext::HASH_MAP::ENTRY *hash_entry,
                                     CosNaming::Binding &b)
{
  b.binding_type = hash_entry->int_id_.type_;
  b.binding_name.length (1);

  // Here we perform a check before assignment to make sure
  // CORBA::string_dup is not called on 0 pointer, since the spec does
  // not say what should happen in that case.
  if (hash_entry->ext_id_.id_.fast_rep () != 0)
    {
      b.binding_name[0].id =
        hash_entry->ext_id_.id_.fast_rep ();
      if (b.binding_name[0].id.in () == 0)
        return 0;
    }
  if (hash_entry->ext_id_.kind_.fast_rep () != 0)
    {
      b.binding_name[0].kind =
        hash_entry->ext_id_.kind_.fast_rep ();
      if (b.binding_name[0].kind.in () == 0)
        return 0;
    }
  return 1;
}

CORBA::Boolean
TAO_BindingIterator::next_n (CORBA::ULong how_many,
                            CosNaming::BindingList_out bl,
                            CORBA::Environment &_env)
{
  // We perform an allocation before obtaining the lock so that an out
  // parameter is allocated in case we fail to obtain the lock.
  ACE_NEW_THROW_RETURN (bl,
                        CosNaming::BindingList (0),
                        CORBA::NO_MEMORY (CORBA::COMPLETED_NO),
                        0);
  // Obtain a lock.
  ACE_GUARD_THROW_RETURN (ACE_Lock,
                          ace_mon,
                          *this->lock_,
                          CORBA::INTERNAL (CORBA::COMPLETED_NO),
                          0);

  // If there are no more bindings...
  if (hash_iter_->done ())
      return 0;
  else
    {
      // Initially assume that iterator has the requested number of
      // bindings.
      bl->length (how_many);

      TAO_NamingContext::HASH_MAP::ENTRY *hash_entry;

      // Iterate and populate the BindingList.

      for (CORBA::ULong i = 0; i < how_many; i++)
        {
          hash_iter_->next (hash_entry);

          if (TAO_NamingContext::populate_binding (hash_entry, bl[i]) == 0)
            TAO_THROW_RETURN (CORBA::NO_MEMORY (CORBA::COMPLETED_NO), 0);

          if (hash_iter_->advance () == 0)
            {
              // If no more bindings left, reset length to the actual
              // number of bindings populated and get out of the loop.
              bl->length (i + 1);
              break;
            }
        }
      return 1;
    }
}

void
TAO_BindingIterator::destroy (CORBA::Environment &_env)
{
  TAO_TRY
    {
      PortableServer::POA_var poa =
        this->_default_POA (TAO_TRY_ENV);
      TAO_CHECK_ENV;

      PortableServer::ObjectId_var id =
        poa->servant_to_id (this,
                            TAO_TRY_ENV);
      TAO_CHECK_ENV;

      poa->deactivate_object (id.in (),
                              TAO_TRY_ENV);
      TAO_CHECK_ENV;

      // Commit suicide: must have been dynamically allocated
      delete this;
    }
  TAO_CATCHANY
    {
      TAO_RETHROW;
    }
  TAO_ENDTRY;
}

#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
template class ACE_Hash_Map_Manager<TAO_ExtId, TAO_IntId, ACE_Null_Mutex>;
template class  ACE_Hash_Map_Entry<TAO_ExtId, TAO_IntId>;
template class  ACE_Hash_Map_Iterator_Base<TAO_ExtId, TAO_IntId, ACE_Null_Mutex>;
template class  ACE_Hash_Map_Iterator<TAO_ExtId, TAO_IntId, ACE_Null_Mutex>;
template class  ACE_Hash_Map_Reverse_Iterator<TAO_ExtId, TAO_IntId, ACE_Null_Mutex>;
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#pragma instantiate ACE_Hash_Map_Manager<TAO_ExtId, TAO_IntId, ACE_Null_Mutex>
#pragma instantiate ACE_Hash_Map_Entry<TAO_ExtId, TAO_IntId>
#pragma instantiate ACE_Hash_Map_Iterator_Base<TAO_ExtId, TAO_IntId, ACE_Null_Mutex>
#pragma instantiate ACE_Hash_Map_Iterator<TAO_ExtId, TAO_IntId, ACE_Null_Mutex>
#pragma instantiate ACE_Hash_Map_Reverse_Iterator<TAO_ExtId, TAO_IntId, ACE_Null_Mutex>
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */