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// $Id$
#include "ace/OS_NS_sys_time.h"
ACE_INLINE void
TAO_Notify_Method_Request_Queueable::init (const TAO_Notify_Event * event)
{
// Set the parameters that affect queuing in the message queue.
// The ACE_Message_Block priorities go from 0 (lowest) to ULONG_MAX
// (highest), while the Notification Events go from -32767 (lowest,
// even though CORBA::Short goes to -32768) to 32767 (highest).
// Convert to CORBA::Long to preserve the sign. Conversion to
// unsigned long will happen automatically and we do not have to worry
// about losing the number in the addition since priority () returns a
// CORBA::Short.
this->msg_priority ((CORBA::Long)event->priority ().value () +
PRIORITY_BASE);
// The deadline time for the message block is absolute, while the
// timeout for the event is relative to the time it was received.
// So, we do a little conversion and set it on the message block (us)
const TAO_Notify_Property_Time& timeout = event->timeout ();
if (timeout.is_valid () && timeout != 0)
{
// I am multiplying timeout () by 1 because it returns a
// CORBA::ULongLong, which on some platforms doesn't automatically
// convert to the long that the ACE_Time_Value expects. The /
// operator returns a 32-bit integer.
ACE_Time_Value current = ACE_OS::gettimeofday () +
# if defined (ACE_CONFIG_WIN32_H)
ACE_Time_Value (
ACE_static_cast (long,
timeout.value ()));
# else
ACE_Time_Value (timeout.value () / 1);
# endif /* ACE_CONFIG_WIN32_H */
this->msg_deadline_time (current);
}
}
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