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// $Id$
#ifndef TAO_NS_PROPERTY_T_CPP
#define TAO_NS_PROPERTY_T_CPP
#include "Property_T.h"
#if ! defined (__ACE_INLINE__)
#include "Property_T.inl"
#endif /* __ACE_INLINE__ */
ACE_RCSID(Notify, TAO_NS_Property_T, "$Id$")
#include "PropertySeq.h"
/*******************************************************************************/
template <class TYPE>
TAO_NS_PropertyBase_T<TYPE>::TAO_NS_PropertyBase_T (const char* name)
:name_ (name), valid_(0)
{
}
template <class TYPE>
TAO_NS_PropertyBase_T<TYPE>::TAO_NS_PropertyBase_T (const char* name, const TYPE& initial)
:name_ (name), value_ (initial), valid_ (1)
{
}
template <class TYPE>
TAO_NS_PropertyBase_T<TYPE>::TAO_NS_PropertyBase_T (const TAO_NS_PropertyBase_T &rhs)
:name_ (rhs.name_),
value_ (rhs.value_),
valid_ (rhs.valid_)
{
}
template <class TYPE>
TAO_NS_PropertyBase_T<TYPE>::~TAO_NS_PropertyBase_T ()
{
}
template <class TYPE> void
TAO_NS_PropertyBase_T<TYPE>::get (CosNotification::PropertySeq& prop_seq)
{
/// Make space
prop_seq.length (prop_seq.length () + 1);
prop_seq[prop_seq.length () - 1].value <<= this->value_;
}
/*******************************************************************************/
template <class TYPE>
TAO_NS_Property_T<TYPE>::TAO_NS_Property_T (const char* name)
:TAO_NS_PropertyBase_T <TYPE> (name)
{
}
template <class TYPE>
TAO_NS_Property_T<TYPE>::TAO_NS_Property_T (const char* name, const TYPE& initial)
:TAO_NS_PropertyBase_T <TYPE> (name, initial)
{
}
template <class TYPE> int
TAO_NS_Property_T<TYPE>::set (const TAO_NS_PropertySeq& property_seq)
{
CosNotification::PropertyValue value;
if (property_seq.find (this->name_, value) == 0 && (value >>= this->value_))
{
this->valid_ = 1;
return 0;
}
this->valid_ = 0;
return -1;
}
template <class TYPE> int
TAO_NS_Property_T<TYPE>::set(const CosNotification::PropertyValue &value)
{
if (value >>= this->value_)
{
this->valid_ = 1;
return 0;
}
return -1;
}
/*******************************************************************************/
template <class TYPE>
TAO_NS_StructProperty_T<TYPE>::TAO_NS_StructProperty_T (const char* name)
:name_ (name), valid_(0)
{
}
template <class TYPE>
TAO_NS_StructProperty_T<TYPE>::TAO_NS_StructProperty_T (const char* name, const TYPE& initial)
:name_ (name), value_ (initial), valid_ (1)
{
}
template <class TYPE> int
TAO_NS_StructProperty_T<TYPE>::set (const TAO_NS_PropertySeq& property_seq)
{
CosNotification::PropertyValue value;
if (property_seq.find (this->name_, value) == 0)
{
TYPE* extract_type = 0;
if ((value >>= extract_type) && extract_type != 0) // make sure we get something valid.
{
this->value_ = *extract_type; // copy
this->valid_ = 1;
return 0;
}
}
this->valid_ = 0;
return -1;
}
#endif /* TAO_NS_PROPERTY_T_CPP */
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