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// -*- C++ -*-
//=============================================================================
/**
* @file Reconnect_Worker_T.h
*
* @author Jonathan Pollack <pollack_j@ociweb.com>
*/
//=============================================================================
#ifndef RECONNECT_WORKER_H
#define RECONNECT_WORKER_H
#include /**/ "ace/pre.h"
#include "orbsvcs/ESF/ESF_Worker.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
namespace TAO_Notify
{
/**
* \brief Iterate through children reconnecting after reloading persistent information.
*/
template<class TOPOOBJ>
class Reconnect_Worker : public TAO_ESF_Worker<TOPOOBJ>
{
public:
/// Constructor
Reconnect_Worker();
/// Override virtual ESF_Worker method
virtual void work (TOPOOBJ* o);
};
} // namespace TAO_Notify
TAO_END_VERSIONED_NAMESPACE_DECL
#include "orbsvcs/Notify/Reconnect_Worker_T.cpp"
#include /**/ "ace/post.h"
#endif /* RECONECT_WORKER_H */
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