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// This may look like C, but it's really -*- C++ -*-
// $Id$

// ============================================================================
//
// = LIBRARY
//     TAO_SSLIOP
//
// = FILENAME
//     SSLIOP_Transport.h
//
// = DESCRIPTION
//     SSLIOP Transport specific processing
//
// = AUTHOR
//     Carlos O'Ryan <coryan@ece.uci.edu>
//     Ossama Othman <ossama@ece.uci.edu>
//
// ============================================================================

#ifndef TAO_SSLIOP_TRANSPORT_H
#define TAO_SSLIOP_TRANSPORT_H

#include "ace/pre.h"

#include "SSLIOP_Export.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "tao/Transport.h"
#include "tao/operation_details.h"
#include "tao/GIOP_Message_Version.h"
#include "tao/Pluggable_Messaging_Utils.h"
#include "tao/IIOPC.h"

#include "ace/SSL/SSL_SOCK_Stream.h"
#include "ace/Synch.h"
#include "ace/Svc_Handler.h"

// Forward decls.
class TAO_SSLIOP_Handler_Base;
class TAO_SSLIOP_Connection_Handler;
class TAO_ORB_Core;
class TAO_Pluggable_Messaging;
class TAO_Acceptor;

typedef ACE_Svc_Handler<ACE_SSL_SOCK_STREAM, ACE_NULL_SYNCH>
        TAO_SSL_SVC_HANDLER;


class TAO_SSLIOP_Export TAO_SSLIOP_Transport : public TAO_Transport
{
public:

  /// Constructor.
  TAO_SSLIOP_Transport (TAO_SSLIOP_Connection_Handler *handler,
                        TAO_ORB_Core *orb_core,
                        CORBA::Boolean flag);

  /// Default destructor.
  ~TAO_SSLIOP_Transport (void);

#if 0
  /// Return the connection service handler
  TAO_SSL_SVC_HANDLER *service_handler (void);

  ///  The TAO_Transport methods, please check the documentation in
  ///  "tao/Pluggable.h" for more details.
  virtual ACE_HANDLE handle (void);
#endif

protected:
  /** @name Overridden Template Methods
   *
   * These are implementations of template methods declared by TAO_Transport.
   */
  //@{

  virtual ACE_Event_Handler *event_handler_i (void);

  virtual TAO_Pluggable_Messaging *messaging_object (void);

  virtual int handle_input_i (TAO_Resume_Handle &rh,
                              ACE_Time_Value *max_wait_time = 0,
                              int block = 0);

  /// Write the complete Message_Block chain to the connection.
  virtual ssize_t send_i (iovec *iov, int iovcnt,
                          size_t &bytes_transferred,
                          const ACE_Time_Value *timeout = 0);

  /// Read len bytes from into buf.
  virtual ssize_t recv_i (char *buf,
                          size_t len,
                          const ACE_Time_Value *s = 0);

  /// Read and process the message from the connection. The processing
  /// of the message is done by delegating the work to the underlying
  /// messaging object
  virtual int read_process_message (ACE_Time_Value *max_time_value = 0,
                                    int block =0);

  virtual int register_handler_i (void);

  /// Method to do whatever it needs to do when the connection
  /// handler is being closed and destroyed.
  virtual void transition_handler_state_i (void);

public:
  /// @@TODO: These methods IMHO should have more meaningful
  /// names. The names seem to indicate nothing.
  virtual int send_request (TAO_Stub *stub,
                            TAO_ORB_Core *orb_core,
                            TAO_OutputCDR &stream,
                            int twoway,
                            ACE_Time_Value *max_wait_time);

  virtual int send_message (TAO_OutputCDR &stream,
                            TAO_Stub *stub = 0,
                            int twoway = 1,
                            ACE_Time_Value *max_time_wait = 0);

  virtual int generate_request_header (TAO_Operation_Details &opdetails,
                                       TAO_Target_Specification &spec,
                                       TAO_OutputCDR &msg);

  /// Initialising the messaging object
  virtual int messaging_init (CORBA::Octet major,
                              CORBA::Octet minor);

  /// Open teh service context list and process it.
  virtual int tear_listen_point_list (TAO_InputCDR &cdr);

#if 0
  // Access the connection handler
  virtual TAO_Connection_Handler* connection_handler (void) const;
#endif

  //@}

private:

  /// Process the message that we have read
  int process_message (void);

  /// Set the Bidirectional context info in the service context list
  void set_bidir_context_info (TAO_Operation_Details &opdetails);

  /// Add the listen points in <acceptor> to the <listen_point_list>
  /// if this connection is in the same interface as that of the
  /// endpoints in the <acceptor>
  int get_listen_point (IIOP::ListenPointList &listen_point_list,
                        TAO_Acceptor *acceptor);

private:

  /// The connection service handler used for accessing lower layer
  /// communication protocols.
  TAO_SSLIOP_Connection_Handler *connection_handler_;

  /// Our messaging object.
  TAO_Pluggable_Messaging *messaging_object_;
};


#include "ace/post.h"
#endif  /* TAO_SSLIOP_TRANSPORT_H */