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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// TAO/orbsvcs/tests/AVStreams/Three_Stage
//
// = FILENAME
// receiver.h
//
// = DESCRIPTION
// Receiver to receive data from the distributer
//
// = AUTHOR
// Yamuna Krishnamurthy <yamuna@cs.wustl.edu>
//
// ============================================================================
#ifndef RECEIVER_H
#define RECEIVER_H
#include "orbsvcs/Naming/Naming_Utils.h"
#include "orbsvcs/AV/AVStreams_i.h"
#include "orbsvcs/AV/Endpoint_Strategy.h"
#include "orbsvcs/AV/Policy.h"
#include "Connection_Setup_Helper.h"
class Receiver_Callback : public TAO_AV_Callback
{
// = TITLE
// Defines a class for the application callback.
//
// = DESCRIPTION
// This class overides the methods of the TAO_AV_Callback so the
// AVStreams can make upcalls to the application.
public:
// Method that is called when there is data to be received from the distributer
int receive_frame (ACE_Message_Block *frame,
TAO_AV_frame_info *frame_info,
const ACE_Addr &peer_address);
// Called when the distributer has finished sending the data and wants
// to close down the connection.
int handle_destroy (void);
int handle_stop (void);
};
class Receiver_StreamEndPoint : public TAO_Server_StreamEndPoint
{
// = TITLE
// Defines the aplication stream endpoint
//
// = DESCRIPTION
// This is the class that overrides the tao_server_enpodint to handle
// pre and post connect processing.
public:
// Create the application callback.
int get_callback (const char *flowname,
TAO_AV_Callback *&callback);
private:
Receiver_Callback callback_;
// reference to the server application callback.
};
class Receiver
{
// = TITLE
// Defines the receiver application class.
//
// = DESCRIPTION
// The receiver progarm that receives data
// sent by the distributer.
public:
Receiver (void);
// Constructor
~Receiver (void);
// Destructor.
int init (int argc,
char **argv,
CORBA::Environment &);
// Initialize data components.
protected:
TAO_AV_Endpoint_Reactive_Strategy_B
<Receiver_StreamEndPoint,TAO_VDev,AV_Null_MediaCtrl> reactive_strategy_;
// The endpoint reactive strategy.
AVStreams::MMDevice_var mmdevice_obj_;
// The receiver MMDevice.
TAO_MMDevice *mmdevice_;
AVStreams::MMDevice_var sender_mmdevice_;
// The sender MMDevice
ACE_CString address_;
int default_port_;
ACE_CString protocol_;
// Stream protocol defualted to UDP.
Connection_Setup_Helper helper_;
// Helper class to bind to sender and connect to it.
StreamCtrl_Map streamctrl_map_;
// Streamctrl Hash Map
};
#endif /*RECEIVER_H*/
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