1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
// This may look like C, but it's really -*- C++ -*-
//
// $Id$
//
ACE_INLINE
TAO_GIOP_Twoway_Asynch_Invocation::
TAO_GIOP_Twoway_Asynch_Invocation (TAO_Stub *stub,
const char *operation,
TAO_ORB_Core *orb_core,
const TAO_Reply_Handler_Skeleton &reply_handler_skel,
Messaging::ReplyHandler_ptr reply_handler_ptr)
: TAO_GIOP_Invocation (stub, operation, orb_core),
rd_ (0)
{
// New Reply Dispatcher.
ACE_NEW (rd_,
TAO_Asynch_Reply_Dispatcher (reply_handler_skel,
reply_handler_ptr));
}
// ACE_INLINE TAO_InputCDR &
// TAO_GIOP_Twoway_Asynch_Invocation::inp_stream (void)
// {
// return this->message_state_->cdr;
// }
//
// ACE_INLINE void
// TAO_GIOP_Twoway_Asynch_Invocation::get_value (CORBA::TypeCode_ptr tc,
// void *value,
// CORBA::Environment &ACE_TRY_ENV)
// {
// (void) this->inp_stream ().decode (tc, value, 0, ACE_TRY_ENV);
// }
|