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// This may look like C, but it's really -*- C++ -*-
//
// $Id$
//
ACE_INLINE
TAO_GIOP_Asynch_Invocation::TAO_GIOP_Asynch_Invocation (
TAO_Stub *stub,
const char *operation,
CORBA::ULong opname_len,
CORBA::Boolean argument_flag,
TAO_ORB_Core *orb_core
)
: TAO_GIOP_Invocation (stub,
operation,
opname_len,
argument_flag,
orb_core),
rd_ (0)
{
}
// ********************************************************************
#if (TAO_HAS_AMI_CALLBACK == 1) || (TAO_HAS_AMI_POLLER == 1)
ACE_INLINE
TAO_GIOP_Twoway_Asynch_Invocation::TAO_GIOP_Twoway_Asynch_Invocation (
TAO_Stub *stub,
const char *operation,
CORBA::ULong opname_len,
CORBA::Boolean argument_flag,
TAO_ORB_Core *orb_core,
const TAO_Reply_Handler_Skeleton &reply_handler_skel,
Messaging::ReplyHandler_ptr reply_handler_ptr
)
: TAO_GIOP_Asynch_Invocation (stub,
operation,
opname_len,
argument_flag,
orb_core)
{
// New reply dispatcher on the heap, because
// we will go out of scope and hand over the
// reply dispatcher to the ORB.
// So this->rd_ is 0, because we do not need to
// hold a pointer to it.
ACE_NEW (this->rd_,
TAO_Asynch_Reply_Dispatcher (reply_handler_skel,
reply_handler_ptr,
orb_core));
}
#endif /* (TAO_HAS_AMI_CALLBACK == 1) || (TAO_HAS_AMI_POLLER == 1) == 0 */
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