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#include "tao/Asynch_Reply_Dispatcher_Base.h"
#include "tao/Pluggable_Messaging_Utils.h"
#include "tao/ORB_Core.h"
#include "tao/debug.h"
#include "tao/Transport.h"
#if !defined (__ACE_INLINE__)
#include "tao/Asynch_Reply_Dispatcher_Base.inl"
#endif /* __ACE_INLINE__ */
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
// Constructor.
TAO_Asynch_Reply_Dispatcher_Base::TAO_Asynch_Reply_Dispatcher_Base (
TAO_ORB_Core *orb_core,
ACE_Allocator *allocator)
: TAO_Reply_Dispatcher (allocator)
, db_ (sizeof buf_,
ACE_Message_Block::MB_DATA,
this->buf_,
orb_core->input_cdr_buffer_allocator (),
orb_core->locking_strategy (),
ACE_Message_Block::DONT_DELETE,
orb_core->input_cdr_dblock_allocator ()),
reply_cdr_ (&db_,
ACE_Message_Block::MB_DATA,
TAO_ENCAP_BYTE_ORDER,
TAO_DEF_GIOP_MAJOR,
TAO_DEF_GIOP_MINOR,
orb_core)
, transport_ (nullptr)
, lock_ (nullptr)
, is_reply_dispatched_ (false)
{
// @@ NOTE: Need a separate option for this..
this->lock_ =
orb_core->resource_factory ()->create_cached_connection_lock ();
}
// Destructor.
TAO_Asynch_Reply_Dispatcher_Base::~TAO_Asynch_Reply_Dispatcher_Base ()
{
// Release the transport that we own
if (this->transport_ != nullptr)
this->transport_->remove_reference ();
if (this->lock_)
delete this->lock_;
}
void
TAO_Asynch_Reply_Dispatcher_Base::transport (TAO_Transport *t)
{
if (this->transport_ != nullptr)
this->transport_->remove_reference ();
this->transport_ = t;
this->transport_->add_reference ();
}
bool
TAO_Asynch_Reply_Dispatcher_Base::try_dispatch_reply ()
{
if (this->is_reply_dispatched_)
{
return false;
}
else
{
ACE_GUARD_RETURN (ACE_Lock,
mutex,
*this->lock_,
false);
if (!this->is_reply_dispatched_)
{
this->is_reply_dispatched_ = true;
return true;
}
}
return false;
}
TAO_END_VERSIONED_NAMESPACE_DECL
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