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// $Id$
#include "tao/CSD_ThreadPool/CSD_TP_Collocated_Synch_With_Server_Request.h"
ACE_RCSID (CSD_ThreadPool,
TP_Collocated_Synch_With_Server_Request,
"$Id$")
#include "tao/Exception.h"
#if !defined (__ACE_INLINE__)
# include "tao/CSD_ThreadPool/CSD_TP_Collocated_Synch_With_Server_Request.inl"
#endif /* ! __ACE_INLINE__ */
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
TAO::CSD::TP_Collocated_Synch_With_Server_Request::~TP_Collocated_Synch_With_Server_Request()
{
}
void
TAO::CSD::TP_Collocated_Synch_With_Server_Request::prepare_for_queue_i()
{
// NOTE: We *NEED* clone the TAO_ServerRequest for a collocated,
// one-way SYNC_WITH_SERVER request. This is because the
// calling thread is signalled just *before* the request is
// dispatched. It's (very) possible that the calling thread
// will destroy the underlying TAO_ServerRequest object while
// the request is dispatching to servant. This is why we make
// a clone - so that we have our own copy that won't be destroyed
// while we are using it.
this->do_clone();
}
void
TAO::CSD::TP_Collocated_Synch_With_Server_Request::dispatch_i()
{
// This is done *before* we do_dispatch().
this->synch_helper_.dispatched();
ACE_DECLARE_NEW_CORBA_ENV;
ACE_TRY
{
this->do_dispatch(ACE_ENV_SINGLE_ARG_PARAMETER);
ACE_TRY_CHECK;
}
ACE_CATCHANY
{
// Eat these. We probably should log these, but since we have already
// unblocked the requesting thread there is no point in saving it or
// doing anything with it.
}
#if defined (TAO_HAS_EXCEPTIONS)
ACE_CATCHALL
{
// Eat these. We probably should log these, but since we have already
// unblocked the requesting thread there is no point in saving it or
// doing anything with it.
}
#endif
ACE_ENDTRY;
}
void
TAO::CSD::TP_Collocated_Synch_With_Server_Request::cancel_i()
{
this->synch_helper_.cancelled();
}
TAO_END_VERSIONED_NAMESPACE_DECL
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