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// -*- C++ -*-
//=============================================================================
/**
* @file CSD_TP_Servant_State_Map.h
*
* $Id$
*
* @author Tim Bradley <bradley_t@ociweb.com>
*/
//=============================================================================
#ifndef TAO_CSD_TP_SERVANT_STATE_MAP_H
#define TAO_CSD_TP_SERVANT_STATE_MAP_H
#include /**/ "ace/pre.h"
#include "tao/CSD_ThreadPool/CSD_TP_Export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "tao/CSD_ThreadPool/CSD_TP_Servant_State.h"
#include "tao/PortableServer/PortableServer.h"
#include "ace/Hash_Map_Manager.h"
#include "ace/Synch.h"
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
namespace TAO
{
namespace CSD
{
/**
* @class TP_Servant_State_Map
*
* @brief Map of Servant_State objects - one per servant.
*
* A TP_Stategy object holds an instance of a TP_Servant_State_Map object
* as a (held-by-value) data member. The strategy uses this map to
* find or create the TP_Servant_State object for a particular servant
* object.
*
*/
class TAO_CSD_TP_Export TP_Servant_State_Map
{
public:
/// Default Constructor.
TP_Servant_State_Map();
/// Destructor.
~TP_Servant_State_Map();
/// Accessor for the servant busy flag.
TP_Servant_State* find(PortableServer::Servant servant
ACE_ENV_ARG_DECL);
/// Insert the servant to map.
void insert(PortableServer::Servant servant
ACE_ENV_ARG_DECL);
/// Remove the servant from map.
void remove(PortableServer::Servant servant
ACE_ENV_ARG_DECL);
private:
/// Underlying Map Type - Hash-Based -
/// Key Type: void*, Value Type: TP_Servant_State::HandleType
typedef ACE_Hash_Map_Manager_Ex<void*,
TP_Servant_State::HandleType,
ACE_Hash<void*>,
ACE_Equal_To<void*>,
ACE_SYNCH_MUTEX> MapType;
/// The underlying map of servant state objects.
MapType map_;
};
}
}
TAO_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
# include "tao/CSD_ThreadPool/CSD_TP_Servant_State_Map.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* TAO_CSD_TP_SERVANT_STATE_MAP_H */
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