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// This may look like C, but it's really -*- C++ -*-
//=============================================================================
/**
* @file Client_Strategy_Factory.h
*
* $Id$
*
* @author Chris Cleeland <cleeland@cs.wustl.edu>
*/
//=============================================================================
#ifndef TAO_CLIENT_STRATEGY_FACTORY_H
#define TAO_CLIENT_STRATEGY_FACTORY_H
#include "ace/pre.h"
#include "ace/Service_Object.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "TAO_Export.h"
class ACE_Lock;
class TAO_Transport_Mux_Strategy;
class TAO_Wait_Strategy;
class TAO_Transport;
class TAO_ORB_Core;
/**
* @class TAO_Client_Strategy_Factory
*
* @brief Abstract factory used by the client to manufacture various
* strategies used on the client-side.
*/
class TAO_Export TAO_Client_Strategy_Factory : public ACE_Service_Object
{
public:
// = Intialization and termination methods.
/// Constructor.
TAO_Client_Strategy_Factory (void);
/// Destructor
virtual ~TAO_Client_Strategy_Factory (void);
/**
* Create the lock for the forwarding Profile used by the
* <TAO_GIOP_Invocation::location_forward> and the
* <TAO_GIOP_Invocation::start>.
*/
virtual ACE_Lock* create_profile_lock (void);
/// Create the correct client request muxing strategy.
virtual TAO_Transport_Mux_Strategy *create_transport_mux_strategy (TAO_Transport *transport);
/// Create the correct client <wait_for_reply> strategy.
virtual TAO_Wait_Strategy *create_wait_strategy (TAO_Transport *transport);
/// Does the client allow any form of callback?
virtual int allow_callback (void);
/// Create a lock to be used by the TAO_Fault_Tolerant_Service class
/// to generate unique retention ids
virtual ACE_Lock *create_ft_service_retention_id_lock (void);
};
#include "ace/post.h"
#endif /* TAO_CLIENT_STRATEGY_FACTORY_H */
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